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	<title>Comments on: Updated cocos3d &#8211; a 3D extension for cocos2d</title>
	<atom:link href="http://www.cocos2d-iphone.org/archives/1274/feed" rel="self" type="application/rss+xml" />
	<link>http://www.cocos2d-iphone.org/archives/1274?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=announcing-cocos3d-a-3d-extension-for-cocos2d</link>
	<description>A 2d game engine for iPhone / iPad that&#039;s fast, easy to use, free, and community supported</description>
	<lastBuildDate>Tue, 21 May 2013 21:01:33 +0000</lastBuildDate>
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	<item>
		<title>By: unlimitedopportunities-editor.blogspot.com</title>
		<link>http://www.cocos2d-iphone.org/archives/1274/comment-page-2#comment-197138</link>
		<dc:creator>unlimitedopportunities-editor.blogspot.com</dc:creator>
		<pubDate>Tue, 21 May 2013 21:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1274#comment-197138</guid>
		<description><![CDATA[When I initially left a comment I appear to have clicked on the -Notify me when new comments 
are added- checkbox and from now on each time a comment is added I get four emails with the same comment.
Is there a way you are able to remove me from that service?
Thanks a lot!]]></description>
		<content:encoded><![CDATA[<p>When I initially left a comment I appear to have clicked on the -Notify me when new comments<br />
are added- checkbox and from now on each time a comment is added I get four emails with the same comment.<br />
Is there a way you are able to remove me from that service?<br />
Thanks a lot!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bill Hollings</title>
		<link>http://www.cocos2d-iphone.org/archives/1274/comment-page-2#comment-192366</link>
		<dc:creator>Bill Hollings</dc:creator>
		<pubDate>Wed, 24 Apr 2013 16:16:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1274#comment-192366</guid>
		<description><![CDATA[@Raúl

Please post all questions to the &lt;a href=&quot;http://www.cocos2d-iphone.org/forum/forum/15&quot; rel=&quot;nofollow&quot;&gt;cocos3d forum&lt;/a&gt; so others can participate in the answers.

When you say it &quot;crashes&quot;, do you mean that it raises an assertion error about the type of mesh data you are using?

There is no limit to the number of vertices you can use. However, OpenGL ES can only use `GLubyte` and `GLushort` for index data types, which effectively limits the number of indexed vertices to 65536. You can create meshes with more vertices than that, but they cannot use indexed vertices.

But keep in mind that not indexing your vertices will dramatically add to the size of your mesh, because each of the vertices will exist in multiple copies. This will increase the size of your mesh data by 3-5 times.

...Bill]]></description>
		<content:encoded><![CDATA[<p>@Raúl</p>
<p>Please post all questions to the <a href="http://www.cocos2d-iphone.org/forum/forum/15" rel="nofollow">cocos3d forum</a> so others can participate in the answers.</p>
<p>When you say it &#8220;crashes&#8221;, do you mean that it raises an assertion error about the type of mesh data you are using?</p>
<p>There is no limit to the number of vertices you can use. However, OpenGL ES can only use `GLubyte` and `GLushort` for index data types, which effectively limits the number of indexed vertices to 65536. You can create meshes with more vertices than that, but they cannot use indexed vertices.</p>
<p>But keep in mind that not indexing your vertices will dramatically add to the size of your mesh, because each of the vertices will exist in multiple copies. This will increase the size of your mesh data by 3-5 times.</p>
<p>&#8230;Bill</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Raúl Vargas</title>
		<link>http://www.cocos2d-iphone.org/archives/1274/comment-page-2#comment-192361</link>
		<dc:creator>Raúl Vargas</dc:creator>
		<pubDate>Wed, 24 Apr 2013 15:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1274#comment-192361</guid>
		<description><![CDATA[Hi.

I´m having problems exporting from Autodesk´s Softimage to Collada, to POD. SDK crashes when trying to import the POD file.

I think that as is a highly dense faces model, I shoul limit that, that is in 361.626 triangles.

What amount of triangles is the limit for a POD file? and which is the maximum resolution for texture maps? All this considering to a model that runs on tablets and smartphones, of course.

thanks for any help.

r.]]></description>
		<content:encoded><![CDATA[<p>Hi.</p>
<p>I´m having problems exporting from Autodesk´s Softimage to Collada, to POD. SDK crashes when trying to import the POD file.</p>
<p>I think that as is a highly dense faces model, I shoul limit that, that is in 361.626 triangles.</p>
<p>What amount of triangles is the limit for a POD file? and which is the maximum resolution for texture maps? All this considering to a model that runs on tablets and smartphones, of course.</p>
<p>thanks for any help.</p>
<p>r.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bill Hollings</title>
		<link>http://www.cocos2d-iphone.org/archives/1274/comment-page-2#comment-163778</link>
		<dc:creator>Bill Hollings</dc:creator>
		<pubDate>Sat, 19 Jan 2013 20:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1274#comment-163778</guid>
		<description><![CDATA[@Christian

You&#039;ll have to ask the Kobold guys.

You could also post a question to the &lt;a href=&quot;http://www.cocos2d-iphone.org/forum/forum/15&quot; rel=&quot;nofollow&quot;&gt;cocos3d forum&lt;/a&gt; to see if any other users have made the port.

...Bill]]></description>
		<content:encoded><![CDATA[<p>@Christian</p>
<p>You&#8217;ll have to ask the Kobold guys.</p>
<p>You could also post a question to the <a href="http://www.cocos2d-iphone.org/forum/forum/15" rel="nofollow">cocos3d forum</a> to see if any other users have made the port.</p>
<p>&#8230;Bill</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christian</title>
		<link>http://www.cocos2d-iphone.org/archives/1274/comment-page-2#comment-162998</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Thu, 17 Jan 2013 18:22:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1274#comment-162998</guid>
		<description><![CDATA[Hi is it possible to get the instructions on how to port cocos3d to kobold 2d? I want to make a simple project shouldn&#039;t use too much of cocos3d, but it&#039;ll simplify the entire thing. Or is there a kobold download that still has the cocos3d already ported like the one in the above article? Thanks]]></description>
		<content:encoded><![CDATA[<p>Hi is it possible to get the instructions on how to port cocos3d to kobold 2d? I want to make a simple project shouldn&#8217;t use too much of cocos3d, but it&#8217;ll simplify the entire thing. Or is there a kobold download that still has the cocos3d already ported like the one in the above article? Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bill Hollings</title>
		<link>http://www.cocos2d-iphone.org/archives/1274/comment-page-2#comment-141043</link>
		<dc:creator>Bill Hollings</dc:creator>
		<pubDate>Mon, 19 Nov 2012 19:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1274#comment-141043</guid>
		<description><![CDATA[@Zuby

I&#039;ve &lt;a href=&quot;http://www.cocos2d-iphone.org/forum/topic/73210#post-225398&quot; rel=&quot;nofollow&quot;&gt;responded to your similar post&lt;/a&gt; in the cocos3d forum.

I see no leaks when running either the &lt;em&gt;hello, world&lt;/em&gt; template app, or the &lt;code&gt;CC3DemoMashUp&lt;/code&gt; demo app, even after repeatedly invading and removing the robot invaders, and repeatedly adding and removing shadow volumes.

As requested in the forum posting, please provide some more info there.

...Bill]]></description>
		<content:encoded><![CDATA[<p>@Zuby</p>
<p>I&#8217;ve <a href="http://www.cocos2d-iphone.org/forum/topic/73210#post-225398" rel="nofollow">responded to your similar post</a> in the cocos3d forum.</p>
<p>I see no leaks when running either the <em>hello, world</em> template app, or the <code>CC3DemoMashUp</code> demo app, even after repeatedly invading and removing the robot invaders, and repeatedly adding and removing shadow volumes.</p>
<p>As requested in the forum posting, please provide some more info there.</p>
<p>&#8230;Bill</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zuby</title>
		<link>http://www.cocos2d-iphone.org/archives/1274/comment-page-2#comment-140176</link>
		<dc:creator>Zuby</dc:creator>
		<pubDate>Fri, 16 Nov 2012 23:30:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1274#comment-140176</guid>
		<description><![CDATA[Thanks for the update, you&#039;re doing a great job!! Unfortunately current version have MANY memory leaks :/]]></description>
		<content:encoded><![CDATA[<p>Thanks for the update, you&#8217;re doing a great job!! Unfortunately current version have MANY memory leaks :/</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Updated cocos3d – a 3D extension for cocos2d &#124; cocos2d for iPhone &#124; Programming Cocos2D with iPhones and iPads</title>
		<link>http://www.cocos2d-iphone.org/archives/1274/comment-page-2#comment-139767</link>
		<dc:creator>Updated cocos3d – a 3D extension for cocos2d &#124; cocos2d for iPhone &#124; Programming Cocos2D with iPhones and iPads</dc:creator>
		<pubDate>Thu, 15 Nov 2012 02:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1274#comment-139767</guid>
		<description><![CDATA[[...] on www.cocos2d-iphone.org Share this:TwitterFacebookLike this:LikeBe the first to like this.   November 15, 2012 Leave a [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on <a href="http://www.cocos2d-iphone.org" rel="nofollow">http://www.cocos2d-iphone.org</a> Share this:TwitterFacebookLike this:LikeBe the first to like this.   November 15, 2012 Leave a [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dqshll</title>
		<link>http://www.cocos2d-iphone.org/archives/1274/comment-page-2#comment-139508</link>
		<dc:creator>dqshll</dc:creator>
		<pubDate>Wed, 14 Nov 2012 02:02:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1274#comment-139508</guid>
		<description><![CDATA[this is great!]]></description>
		<content:encoded><![CDATA[<p>this is great!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bill Hollings</title>
		<link>http://www.cocos2d-iphone.org/archives/1274/comment-page-2#comment-132591</link>
		<dc:creator>Bill Hollings</dc:creator>
		<pubDate>Tue, 16 Oct 2012 00:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.cocos2d-iphone.org/?p=1274#comment-132591</guid>
		<description><![CDATA[@rraallvv

You can post questions and issues to the &lt;a href=&quot;http://www.cocos2d-iphone.org/forum/forum/15&quot; rel=&quot;nofollow&quot;&gt;cocos3d forum&lt;/a&gt;.

...Bill]]></description>
		<content:encoded><![CDATA[<p>@rraallvv</p>
<p>You can post questions and issues to the <a href="http://www.cocos2d-iphone.org/forum/forum/15" rel="nofollow">cocos3d forum</a>.</p>
<p>&#8230;Bill</p>
]]></content:encoded>
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