cocos2d v0.99.4 released

cocos2d for iPhone v0.99.4 has been released.

Download: cocos2d-iphone-0.99.4.tar.gz

Release Notes: release_notes

Full Changelog: CHANGELOG

API Reference: API Ref

Highlights:

  • Big CocosDenshion update, including new license: MIT
  • Added support for Retina Display (iPhone4)
  • Added support for iOS4. Templates generates iOS4 ready code
  • Xcode v3.2.3 compatible
  • plus many bug fixes and other improvements

Many thanks to the community for submitting several patches, for testing the different release candidates in the different configurations, and for opening issues!

12 Responses to “cocos2d v0.99.4 released”


  • wooohoooo :D :D
    just that… oh, and thank you…
    oh, and great work… and thank you… :)

  • I saw on the site that cocos2d is supposed to be able to run on the iPad. Can you direct me to where I can find out how to do this?

    Thanks!

  • Got it working on the iPad.

    I still would like to clearly see on the site info on how to create a cocos2d iPad app. It would be nice if there was a template too.

    My project does not have the 2nd target: “cocos2d libraries” tho it seems to be working okay moving a sprite around in the simulator for the iPad. What is this for? and I can’t figure out how to add it to my own project if its needed.

    It would be nice to have an iPad template added for each of the templates.
    Just a thought! :)

  • install_templates.sh still doesn’t work for me. It looks like this:

    modest:~ mike$ sudo /Users/mike/Desktop/downloads/cocos2d-iphone-0.99.4/install-templates.sh -f
    cocos2d-iphone template installer

    [edited]

  • @Mike The instructions says that you have to change to the cocos2d directory first!

    $ cd /Users/mike/Desktop/downloads/cocos2d-iphone-0.99.4
    $ sudo ./install-templates.sh -f

  • @Orville You can support iPad, iPhone only or iPad/iPhone by editing:

    • Xcode -> Project -> Edit Project Settings -> Build (All Configurations) -> Targeted Device Family
  • @Mike Have you gotten the templates to install? I am having the same problem where they are not installing correctly.

    @riq I tried changing the directory, not changing the directory etc with no luck. I have the new 4.01 sdk. Any suggestions?

  • @jason: Sorry, I’ve no idea. It’s working correctly on my machine. Try using the ‘-u’ option.

    $ cd cocos2d-iphone
    $ ./install-templates -u

  • @riq: Are you on the 4.01 sdk?

  • @Jason: I’m still using SDK 4.0

  • @riq: I wonder if the my installation problem is due to the new 4.01 SDK…? I will keep playing around with the template installation, thanks for your help.

  • Thanks Riq! It all worked for me:

    I installed the Xcode 3.2.4 and iOS SDK 4.1
    Installed the templates using $ ./install-templates.sh -u
    Opened a Template from XCode
    – the Base SDK was showing as missing –
    So, I then made sure to Add a Target, or modify the Target (double click) to Base SDK: iOS Device 3.2. (all the red libraries turned grey again)
    Only then, did I see the Targeted Device Family selection under “Deployment” configuration settings and chose iPad.
    Build and Run.
    Success.

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