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cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
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#import <CocosDenshion.h>
Inherits <CDAudioTransportProtocol>, and <CDAudioInterruptProtocol>.
Public Member Functions | |
| (id) | - init:sourceIndex:soundEngine: |
Properties | |
| float | durationInSeconds |
| ALenum | lastError |
CDSoundSource is a wrapper around an OpenAL sound source. It allows you to manipulate properties such as pitch, gain, pan and looping while the sound is playing. CDSoundSource is based on the old CDSourceWrapper class but with much added functionality.
Definition at line 289 of file CocosDenshion.h.
| - (id) init: | (ALuint) | theSourceId | |
| sourceIndex: | (int) | index | |
| soundEngine: | (CDSoundEngine *) | engine | |
Do not init yourself, get an instance from the sourceForSound factory method on CDSoundEngine
- (float) durationInSeconds [read, assign] |
Returns the duration of the attached buffer in seconds or a negative value if the buffer is invalid
Definition at line 307 of file CocosDenshion.h.
- (ALenum) lastError [read, assign] |
Stores the last error code that occurred. Check against AL_NO_ERROR
Definition at line 290 of file CocosDenshion.h.