cocos2d for iPhone  2.1.0
2D game engine for iOS and OS X
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Instance Methods | Class Methods | List of all members
CCShaky3D Class Reference

#import <CCActionGrid3D.h>

Inheritance diagram for CCShaky3D:
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Collaboration diagram for CCShaky3D:
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Instance Methods

(id) - initWithDuration:size:range:shakeZ:
 
- Instance Methods inherited from CCGrid3DAction
(ccVertex3F- vertex:
 
(ccVertex3F- originalVertex:
 
(void) - setVertex:vertex:
 
- Instance Methods inherited from CCGridAction
(id) - initWithDuration:size:
 
(CCGridBase *) - grid
 
- Instance Methods inherited from CCActionInterval
(id) - initWithDuration:
 
(BOOL) - isDone
 
(CCActionInterval *) - reverse
 

Class Methods

(id) + actionWithDuration:size:range:shakeZ:
 

Additional Inherited Members

- Protected Attributes inherited from CCFiniteTimeAction
ccTime _duration
 duration in seconds
 
- Properties inherited from CCGridAction
CGSize gridSize
 

Detailed Description

CCShaky3D action

Definition at line 125 of file CCActionGrid3D.h.

Method Documentation

+ (id) actionWithDuration: (ccTime duration
size: (CGSize)  gridSize
range: (int)  range
shakeZ: (BOOL)  shakeZ 

creates the action with a range, shake Z vertices, a grid and duration

- (id) initWithDuration: (ccTime duration
size: (CGSize)  gridSize
range: (int)  range
shakeZ: (BOOL)  shakeZ 

initializes the action with a range, shake Z vertices, a grid and duration


The documentation for this class was generated from the following file: