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cocos2d for iPhone
2.0.0
2D game engine for iOS and OS X
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#import <CCActionGrid3D.h>


Public Member Functions | |
| (id) | - initWithPosition:radius:waves:amplitude:grid:duration: |
Static Public Member Functions | |
| (id) | + actionWithPosition:radius:waves:amplitude:grid:duration: |
Properties | |
| CGPoint | position |
| float | amplitude |
| float | amplitudeRate |
CCRipple3D action
Definition at line 96 of file CCActionGrid3D.h.
| + (id) actionWithPosition: | (CGPoint) | pos | |
| radius: | (float) | r | |
| waves: | (int) | wav | |
| amplitude: | (float) | amp | |
| grid: | (ccGridSize) | gridSize | |
| duration: | (ccTime) | d | |
creates the action with a position in points, radius, number of waves, amplitude, a grid size and duration
| - (id) initWithPosition: | (CGPoint) | pos | |
| radius: | (float) | r | |
| waves: | (int) | wav | |
| amplitude: | (float) | amp | |
| grid: | (ccGridSize) | gridSize | |
| duration: | (ccTime) | d | |
initializes the action with a position in points, radius, number of waves, amplitude, a grid size and duration
- (float) amplitude [read, write, assign] |
amplitude
Definition at line 108 of file CCActionGrid3D.h.
- (float) amplitudeRate [read, write, assign] |
amplitude rate
Definition at line 110 of file CCActionGrid3D.h.
- (CGPoint) position [read, write, assign] |
center position in Points
Definition at line 106 of file CCActionGrid3D.h.