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cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
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#import <CCGrid.h>


Properties | |
| BOOL | active |
| int | reuseGrid |
| ccGridSize | gridSize |
| CGPoint | step |
| CCTexture2D * | texture |
| CCGrabber * | grabber |
| BOOL | isTextureFlipped |
- (BOOL) active [read, write, assign] |
- (ccGridSize) gridSize [read, assign] |
- (BOOL) isTextureFlipped [read, write, assign] |
- (int) reuseGrid [read, write, assign] |
- (CGPoint) step [read, write, assign] |
- (CCTexture2D*) texture [read, write, retain] |