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cocos2d for iPhone
2.0.0
2D game engine for iOS and OS X
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#import <CCAction.h>


Public Member Functions | |
| (id) | - initWithTarget: |
| (id) | - initWithTarget:worldBoundary: |
Static Public Member Functions | |
| (id) | + actionWithTarget: |
| (id) | + actionWithTarget:worldBoundary: |
Properties | |
| BOOL | boundarySet |
CCFollow is an action that "follows" a node.
Eg: [layer runAction: [CCFollow actionWithTarget:hero]];
Instead of using CCCamera as a "follower", use this action instead.
Definition at line 161 of file CCAction.h.
| + (id) actionWithTarget: | (CCNode *) | followedNode |
creates the action with no boundary set
| + (id) actionWithTarget: | (CCNode *) | followedNode | |
| worldBoundary: | (CGRect) | rect | |
creates the action with a set boundary
| - (id) initWithTarget: | (CCNode *) | followedNode |
initializes the action
| - (id) initWithTarget: | (CCNode *) | followedNode | |
| worldBoundary: | (CGRect) | rect | |
initializes the action with a set boundary
- (BOOL) boundarySet [read, write, assign] |
alter behavior - turn on/off boundary
Definition at line 168 of file CCAction.h.