cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
Public Member Functions | Static Public Member Functions | Properties
CCCamera Class Reference

#import <CCCamera.h>

List of all members.

Public Member Functions

(void) - restore
(void) - locate
(void) - setEyeX:eyeY:eyeZ:
(void) - setCenterX:centerY:centerZ:
(void) - setUpX:upY:upZ:
(void) - eyeX:eyeY:eyeZ:
(void) - centerX:centerY:centerZ:
(void) - upX:upY:upZ:

Static Public Member Functions

(float) + getZEye

Properties

BOOL dirty

Detailed Description

A CCCamera is used in every CCNode. Useful to look at the object from different views. The OpenGL gluLookAt() function is used to locate the camera.

If the object is transformed by any of the scale, rotation or position attributes, then they will override the camera.

IMPORTANT: Either your use the camera or the rotation/scale/position properties. You can't use both. World coordinates won't work if you use the camera.

Limitations:

Definition at line 53 of file CCCamera.h.


Member Function Documentation

- (void) centerX: (float *)  x
centerY: (float *)  y
centerZ: (float *)  z 

get the center vector values in points

- (void) eyeX: (float *)  x
eyeY: (float *)  y
eyeZ: (float *)  z 

get the eye vector values in points

+ (float) getZEye

returns the Z eye

- (void) locate

Sets the camera using gluLookAt using its eye, center and up_vector

- (void) restore

sets the camera in the defaul position

- (void) setCenterX: (float)  x
centerY: (float)  y
centerZ: (float)  z 

sets the center values in points

- (void) setEyeX: (float)  x
eyeY: (float)  y
eyeZ: (float)  z 

sets the eye values in points

- (void) setUpX: (float)  x
upY: (float)  y
upZ: (float)  z 

sets the up values

- (void) upX: (float *)  x
upY: (float *)  y
upZ: (float *)  z 

get the up vector values


Property Documentation

- (BOOL) dirty [read, write, assign]

whether of not the camera is dirty

Definition at line 71 of file CCCamera.h.


The documentation for this class was generated from the following file:
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