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cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
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#import <CCCamera.h>
Public Member Functions | |
| (void) | - restore |
| (void) | - locate |
| (void) | - setEyeX:eyeY:eyeZ: |
| (void) | - setCenterX:centerY:centerZ: |
| (void) | - setUpX:upY:upZ: |
| (void) | - eyeX:eyeY:eyeZ: |
| (void) | - centerX:centerY:centerZ: |
| (void) | - upX:upY:upZ: |
Static Public Member Functions | |
| (float) | + getZEye |
Properties | |
| BOOL | dirty |
A CCCamera is used in every CCNode. Useful to look at the object from different views. The OpenGL gluLookAt() function is used to locate the camera.
If the object is transformed by any of the scale, rotation or position attributes, then they will override the camera.
IMPORTANT: Either your use the camera or the rotation/scale/position properties. You can't use both. World coordinates won't work if you use the camera.
Limitations:
Definition at line 53 of file CCCamera.h.
| - (void) centerX: | (float *) | x | |
| centerY: | (float *) | y | |
| centerZ: | (float *) | z | |
get the center vector values in points
| - (void) eyeX: | (float *) | x | |
| eyeY: | (float *) | y | |
| eyeZ: | (float *) | z | |
get the eye vector values in points
| + (float) getZEye |
returns the Z eye
| - (void) locate |
Sets the camera using gluLookAt using its eye, center and up_vector
| - (void) restore |
sets the camera in the defaul position
| - (void) setCenterX: | (float) | x | |
| centerY: | (float) | y | |
| centerZ: | (float) | z | |
sets the center values in points
| - (void) setEyeX: | (float) | x | |
| eyeY: | (float) | y | |
| eyeZ: | (float) | z | |
sets the eye values in points
| - (void) setUpX: | (float) | x | |
| upY: | (float) | y | |
| upZ: | (float) | z | |
sets the up values
| - (void) upX: | (float *) | x | |
| upY: | (float *) | y | |
| upZ: | (float *) | z | |
get the up vector values
- (BOOL) dirty [read, write, assign] |
whether of not the camera is dirty
Definition at line 71 of file CCCamera.h.