cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
/Users/rquesada/progs/cocos2d-iphone/cocos2d/Platforms/iOS/glu.h
00001 //
00002 // cocos2d GLU implementation
00003 //
00004 // implementation of GLU functions
00005 //
00006 #ifndef __COCOS2D_GLU_H
00007 #define __COCOS2D_GLU_H
00008 
00009 // Only compile this code on iOS. These files should NOT be included on your Mac project.
00010 // But in case they are included, it won't be compiled.
00011 #import <Availability.h>
00012 #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
00013 
00014 #import <OpenGLES/ES1/gl.h>
00015 
00022 void gluLookAt(float eyeX, float eyeY, float eyeZ, float lookAtX, float lookAtY, float lookAtZ, float upX, float upY, float upZ);
00024 void gluPerspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar);
00025 
00026 #endif // __IPHONE_OS_VERSION_MAX_ALLOWED
00027 
00028 #endif /* __COCOS2D_GLU_H */
00029 
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