cocos2d for iPhone
1.0.0
2D engine for iOS and OS X
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b
c
d
e
g
h
i
l
m
p
r
s
t
v
w
x
y
- b -
bl :
ccV2F_C4B_T2F_Quad
,
ccV3F_C4B_T2F_Quad
,
ccV2F_C4F_T2F_Quad
bodyValues :
CLScoreServerPost
bottom :
ccBMFontPadding
br :
ccV2F_C4F_T2F_Quad
,
ccV3F_C4B_T2F_Quad
,
ccV2F_C4B_T2F_Quad
- c -
charID :
ccBMFontDef
colors :
ccV2F_C4B_T2F
,
ccV3F_C4B_T2F
,
ccV2F_C4F_T2F
connection_ :
CLScoreServerPost
,
CLScoreServerRequest
controlPoint_1 :
ccBezierConfig
controlPoint_2 :
ccBezierConfig
- d -
delegate :
CLScoreServerPost
,
CLScoreServerRequest
dst :
ccBlendFunc
duration_ :
CCFiniteTimeAction
- e -
endPosition :
ccBezierConfig
- g -
gameKey :
CLScoreServerPost
gameName :
CLScoreServerRequest
,
CLScoreServerPost
- h -
height :
tImageTGA
- i -
imageData :
tImageTGA
itemsToRender :
CCTileMapAtlas
- l -
left :
ccBMFontPadding
- m -
md5Ctx :
CLScoreServerPost
- p -
posToAtlasIndex :
CCTileMapAtlas
postStatus_ :
CLScoreServerPost
- r -
ranking_ :
CLScoreServerPost
receivedData :
CLScoreServerPost
rect :
ccBMFontDef
right :
ccBMFontPadding
- s -
scoreDidUpdate_ :
CLScoreServerPost
src :
ccBlendFunc
- t -
texCoords :
ccV2F_C4B_T2F
,
ccV2F_C4F_T2F
tl :
ccV3F_C4B_T2F_Quad
,
ccV2F_C4F_T2F_Quad
,
ccV2F_C4B_T2F_Quad
top :
ccBMFontPadding
tr :
ccV2F_C4F_T2F_Quad
,
ccV3F_C4B_T2F_Quad
,
ccV2F_C4B_T2F_Quad
- v -
vertices :
ccV2F_C4B_T2F
,
ccV3F_C4B_T2F
,
ccV2F_C4F_T2F
- w -
width :
tImageTGA
- x -
xAdvance :
ccBMFontDef
xOffset :
ccBMFontDef
- y -
yOffset :
ccBMFontDef
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cocos2d for iPhone
API Reference - Generated using
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