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cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
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00001 /* 00002 * cocos2d for iPhone: http://www.cocos2d-iphone.org 00003 * 00004 * Copyright (c) 2010 Ricardo Quesada 00005 * 00006 * Permission is hereby granted, free of charge, to any person obtaining a copy 00007 * of this software and associated documentation files (the "Software"), to deal 00008 * in the Software without restriction, including without limitation the rights 00009 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00010 * copies of the Software, and to permit persons to whom the Software is 00011 * furnished to do so, subject to the following conditions: 00012 * 00013 * The above copyright notice and this permission notice shall be included in 00014 * all copies or substantial portions of the Software. 00015 * 00016 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00017 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00018 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00019 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00020 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00021 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00022 * THE SOFTWARE. 00023 */ 00024 00025 // Only compile this code on Mac. These files should not be included on your iOS project. 00026 // But in case they are included, it won't be compiled. 00027 #import <Availability.h> 00028 #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED 00029 #elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED) 00030 00031 #import <Cocoa/Cocoa.h> 00032 00033 00034 @interface MacWindow : NSWindow 00035 { 00036 } 00037 - (id) initWithFrame:(NSRect)frame fullscreen:(BOOL)fullscreen; 00038 00039 @end 00040 00041 00042 #endif // __MAC_OS_X_VERSION_MAX_ALLOWED