cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
/Users/rquesada/progs/cocos2d-iphone/cocos2d/Platforms/iOS/ES1Renderer.h
00001 /*
00002  * cocos2d for iPhone: http://www.cocos2d-iphone.org
00003  *
00004  * Copyright (c) 2010 Ricardo Quesada
00005  * Copyright (c) 2011 Zynga Inc.
00006  * 
00007  * Permission is hereby granted, free of charge, to any person obtaining a copy
00008  * of this software and associated documentation files (the "Software"), to deal
00009  * in the Software without restriction, including without limitation the rights
00010  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00011  * copies of the Software, and to permit persons to whom the Software is
00012  * furnished to do so, subject to the following conditions:
00013  * 
00014  * The above copyright notice and this permission notice shall be included in
00015  * all copies or substantial portions of the Software.
00016  * 
00017  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00018  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00019  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00020  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00021  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00022  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00023  * THE SOFTWARE.
00024  *
00025  *
00026  * File autogenerated with Xcode. Adapted for cocos2d needs.
00027  */
00028 
00029 // Only compile this code on iOS. These files should NOT be included on your Mac project.
00030 // But in case they are included, it won't be compiled.
00031 #import <Availability.h>
00032 #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
00033 
00034 
00035 #import "ESRenderer.h"
00036 
00037 #import <OpenGLES/ES1/gl.h>
00038 #import <OpenGLES/ES1/glext.h>
00039 
00040 @interface ES1Renderer : NSObject <ESRenderer>
00041 {
00042     // The pixel dimensions of the CAEAGLLayer
00043     GLint backingWidth_;
00044     GLint backingHeight_;
00045 
00046         unsigned int    samplesToUse_;
00047         BOOL                    multiSampling_;
00048         
00049         unsigned int    depthFormat_;
00050         unsigned int    pixelFormat_;
00051 
00052         // The OpenGL ES names for the framebuffer and renderbuffer used to render to this view
00053     GLuint defaultFramebuffer_;
00054         GLuint colorRenderbuffer_;
00055         GLuint depthBuffer_;
00056         
00057         
00058         //buffers for MSAA
00059         GLuint msaaFramebuffer_;
00060         GLuint msaaColorbuffer_;
00061         
00062         EAGLContext *context_;
00063 }
00064 
00066 @property (nonatomic,readonly) EAGLContext* context;
00067 
00068 - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer;
00069 
00070 @end
00071 
00072 #endif // __IPHONE_OS_VERSION_MAX_ALLOWED
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