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cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
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00001 /* 00002 * cocos2d for iPhone: http://www.cocos2d-iphone.org 00003 * 00004 * Copyright (c) 2010 Ricardo Quesada 00005 * Copyright (c) 2011 Zynga Inc. 00006 * 00007 * Permission is hereby granted, free of charge, to any person obtaining a copy 00008 * of this software and associated documentation files (the "Software"), to deal 00009 * in the Software without restriction, including without limitation the rights 00010 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00011 * copies of the Software, and to permit persons to whom the Software is 00012 * furnished to do so, subject to the following conditions: 00013 * 00014 * The above copyright notice and this permission notice shall be included in 00015 * all copies or substantial portions of the Software. 00016 * 00017 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00018 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00019 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00020 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00021 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00022 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00023 * THE SOFTWARE. 00024 * 00025 * 00026 * File autogenerated with Xcode. Adapted for cocos2d needs. 00027 */ 00028 00029 // Only compile this code on iOS. These files should NOT be included on your Mac project. 00030 // But in case they are included, it won't be compiled. 00031 #import <Availability.h> 00032 #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED 00033 00034 00035 #import "ESRenderer.h" 00036 00037 #import <OpenGLES/ES1/gl.h> 00038 #import <OpenGLES/ES1/glext.h> 00039 00040 @interface ES1Renderer : NSObject <ESRenderer> 00041 { 00042 // The pixel dimensions of the CAEAGLLayer 00043 GLint backingWidth_; 00044 GLint backingHeight_; 00045 00046 unsigned int samplesToUse_; 00047 BOOL multiSampling_; 00048 00049 unsigned int depthFormat_; 00050 unsigned int pixelFormat_; 00051 00052 // The OpenGL ES names for the framebuffer and renderbuffer used to render to this view 00053 GLuint defaultFramebuffer_; 00054 GLuint colorRenderbuffer_; 00055 GLuint depthBuffer_; 00056 00057 00058 //buffers for MSAA 00059 GLuint msaaFramebuffer_; 00060 GLuint msaaColorbuffer_; 00061 00062 EAGLContext *context_; 00063 } 00064 00066 @property (nonatomic,readonly) EAGLContext* context; 00067 00068 - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer; 00069 00070 @end 00071 00072 #endif // __IPHONE_OS_VERSION_MAX_ALLOWED