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cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
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#import <OpenAL/al.h>#import <OpenAL/alc.h>#import <AudioToolbox/AudioToolbox.h>#import <Foundation/Foundation.h>#import "CDConfig.h"#import "CDOpenALSupport.h"

Go to the source code of this file.
Classes | |
| class | CDUtilities |
| class | CDSoundSource |
| class | CDAudioInterruptTargetGroup |
| class | CDAsynchBufferLoader |
| class | CDBufferLoadRequest |
| class | CDPropertyModifier |
| class | CDSoundSourceFader |
| class | CDSoundSourcePanner |
| class | CDSoundSourcePitchBender |
| class | CDSoundEngineFader |
Enumerations | |
| enum | tCDInterpolationType { , kIT_SCurve, kIT_Exponential } |
IMPORTANT There are 3 different ways of using CocosDenshion. Depending on which you choose you will need to include different files and frameworks.
Requirements:
Requirements:
Requirements:
Definition in file CocosDenshion.h.
| enum tCDInterpolationType |
Interpolation type
| kIT_SCurve |
Straight linear interpolation fade. |
| kIT_Exponential |
S curved interpolation. Exponential interpolation |
Definition at line 361 of file CocosDenshion.h.