cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
/Users/rquesada/progs/cocos2d-iphone/cocoslive/CLScoreServerPost.h
00001 /*
00002  * cocos2d for iPhone: http://www.cocos2d-iphone.org
00003  *
00004  * Copyright (c) 2008-2010 Ricardo Quesada
00005  * Copyright (c) 2011 Zynga Inc.
00006  * 
00007  * Permission is hereby granted, free of charge, to any person obtaining a copy
00008  * of this software and associated documentation files (the "Software"), to deal
00009  * in the Software without restriction, including without limitation the rights
00010  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00011  * copies of the Software, and to permit persons to whom the Software is
00012  * furnished to do so, subject to the following conditions:
00013  * 
00014  * The above copyright notice and this permission notice shall be included in
00015  * all copies or substantial portions of the Software.
00016  * 
00017  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00018  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00019  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00020  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00021  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00022  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00023  * THE SOFTWARE.
00024  *
00025  */
00026 
00027 
00028 
00029 #import <UIKit/UIKit.h>
00030 
00031 // for MD5 signing
00032 #import <CommonCrypto/CommonDigest.h>
00033 
00034 // cocoslive definitions
00035 #import "cocoslive.h"
00036 
00037 // Score Server protocol version
00038 #define SCORE_SERVER_PROTOCOL_VERSION @"1.1"
00039 
00040 // Server URL
00041 #ifdef USE_LOCAL_SERVER
00042 #define SCORE_SERVER_SEND_URL @"http://localhost:8080/api/post-score"
00043 #define SCORE_SERVER_UPDATE_URL @"http://localhost:8080/api/update-score"
00044 #else
00045 #define SCORE_SERVER_SEND_URL @"http://www.cocoslive.net/api/post-score"
00046 #define SCORE_SERVER_UPDATE_URL @"http://www.cocoslive.net/api/update-score"
00047 #endif
00048 
00050 typedef enum {
00052         kPostStatusOK = 0,
00055         kPostStatusConnectionFailed = 1,
00058         kPostStatusPostFailed = 2,
00059 } tPostStatus;
00060 
00061 enum {
00063         kServerPostInvalidRanking = 0,
00064 };
00065 
00069 @interface CLScoreServerPost : NSObject {
00072         NSString        *gameKey;
00073         
00075         NSString        *gameName;
00076 
00078         id                      delegate;
00079         
00081         NSUInteger      ranking_;
00082         
00084         BOOL            scoreDidUpdate_;
00085 
00087         NSMutableData *receivedData;
00088         
00090         NSMutableArray *bodyValues;
00091         
00093         tPostStatus             postStatus_;
00094         
00096         CC_MD5_CTX              md5Ctx;
00097         
00099         NSURLConnection *connection_;
00100 }
00101 
00103 @property (nonatomic,readonly) tPostStatus postStatus;
00104  
00106 @property (nonatomic, retain) NSURLConnection *connection;
00107 
00111 @property (nonatomic,readonly) NSUInteger ranking;
00112 
00116 @property (nonatomic,readonly) BOOL scoreDidUpdate;
00117 
00119 +(id) serverWithGameName:(NSString*) name gameKey:(NSString*) key delegate:(id)delegate;
00120 
00122 -(id) initWithGameName:(NSString*) name gameKey:(NSString*) key delegate:(id)delegate;
00123 
00125 -(BOOL) sendScore: (NSDictionary*) dict;
00126 
00132 -(BOOL) updateScore: (NSDictionary*) dict;
00133 
00134 @end
00135 
00137 @protocol CLPostDelegate <NSObject>
00139 -(void) scorePostOk:(id) sender;
00141 -(void) scorePostFail:(id) sender;
00142 @end
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