cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
/Users/rquesada/progs/cocos2d-iphone/CocosDenshion/CocosDenshion/CDConfig.h
00001 /*
00002  Copyright (c) 2010 Steve Oldmeadow
00003  
00004  Permission is hereby granted, free of charge, to any person obtaining a copy
00005  of this software and associated documentation files (the "Software"), to deal
00006  in the Software without restriction, including without limitation the rights
00007  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00008  copies of the Software, and to permit persons to whom the Software is
00009  furnished to do so, subject to the following conditions:
00010  
00011  The above copyright notice and this permission notice shall be included in
00012  all copies or substantial portions of the Software.
00013  
00014  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00015  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00016  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00017  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00018  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00019  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00020  THE SOFTWARE.
00021  
00022  $Id$
00023  */
00024 #define COCOSDENSHION_VERSION "Aphex.rc"
00025 
00026 
00031 //#define CD_DEBUG 1
00032 
00036 //Number of buffers slots that will be initially created
00037 #define CD_BUFFERS_START 64
00038 //Number of buffers that will be added 
00039 #define CD_BUFFERS_INCREMENT 16
00040 
00058 //#define CD_USE_STATIC_BUFFERS 1
00059 
00060 
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