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cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
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00001 /* 00002 Copyright (c) 2010 Steve Oldmeadow 00003 00004 Permission is hereby granted, free of charge, to any person obtaining a copy 00005 of this software and associated documentation files (the "Software"), to deal 00006 in the Software without restriction, including without limitation the rights 00007 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00008 copies of the Software, and to permit persons to whom the Software is 00009 furnished to do so, subject to the following conditions: 00010 00011 The above copyright notice and this permission notice shall be included in 00012 all copies or substantial portions of the Software. 00013 00014 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00015 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00016 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00017 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00018 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00019 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00020 THE SOFTWARE. 00021 00022 $Id$ 00023 */ 00024 #define COCOSDENSHION_VERSION "Aphex.rc" 00025 00026 00031 //#define CD_DEBUG 1 00032 00036 //Number of buffers slots that will be initially created 00037 #define CD_BUFFERS_START 64 00038 //Number of buffers that will be added 00039 #define CD_BUFFERS_INCREMENT 16 00040 00058 //#define CD_USE_STATIC_BUFFERS 1 00059 00060