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cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
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00001 /* 00002 * cocos2d for iPhone: http://www.cocos2d-iphone.org 00003 * 00004 * Copyright (c) 2009 Valentin Milea 00005 * 00006 * Permission is hereby granted, free of charge, to any person obtaining a copy 00007 * of this software and associated documentation files (the "Software"), to deal 00008 * in the Software without restriction, including without limitation the rights 00009 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00010 * copies of the Software, and to permit persons to whom the Software is 00011 * furnished to do so, subject to the following conditions: 00012 * 00013 * The above copyright notice and this permission notice shall be included in 00014 * all copies or substantial portions of the Software. 00015 * 00016 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00017 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00018 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00019 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00020 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00021 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00022 * THE SOFTWARE. 00023 * 00024 */ 00025 00026 // Only compile this code on iOS. These files should NOT be included on your Mac project. 00027 // But in case they are included, it won't be compiled. 00028 #import <Availability.h> 00029 #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED 00030 00031 /* 00032 * This file contains the delegates of the touches 00033 * There are 2 possible delegates: 00034 * - CCStandardTouchHandler: propagates all the events at once 00035 * - CCTargetedTouchHandler: propagates 1 event at the time 00036 */ 00037 00038 #import "CCTouchDelegateProtocol.h" 00039 #import "CCTouchDispatcher.h" 00040 00045 @interface CCTouchHandler : NSObject { 00046 id delegate; 00047 int priority; 00048 ccTouchSelectorFlag enabledSelectors_; 00049 } 00050 00052 @property(nonatomic, readwrite, retain) id delegate; 00054 @property(nonatomic, readwrite) int priority; // default 0 00056 @property(nonatomic,readwrite) ccTouchSelectorFlag enabledSelectors; 00057 00059 + (id)handlerWithDelegate:(id)aDelegate priority:(int)priority; 00061 - (id)initWithDelegate:(id)aDelegate priority:(int)priority; 00062 @end 00063 00067 @interface CCStandardTouchHandler : CCTouchHandler 00068 { 00069 } 00070 @end 00071 00077 @interface CCTargetedTouchHandler : CCTouchHandler { 00078 BOOL swallowsTouches; 00079 NSMutableSet *claimedTouches; 00080 } 00082 @property(nonatomic, readwrite) BOOL swallowsTouches; // default NO 00084 @property(nonatomic, readonly) NSMutableSet *claimedTouches; 00085 00087 + (id)handlerWithDelegate:(id) aDelegate priority:(int)priority swallowsTouches:(BOOL)swallowsTouches; 00089 - (id)initWithDelegate:(id) aDelegate priority:(int)priority swallowsTouches:(BOOL)swallowsTouches; 00090 00091 @end 00092 00093 #endif // __IPHONE_OS_VERSION_MAX_ALLOWED