cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
/Users/rquesada/progs/cocos2d-iphone/cocos2d/CCSpriteFrameCache.h
00001 /*
00002  * cocos2d for iPhone: http://www.cocos2d-iphone.org
00003  *
00004  * Copyright (c) 2009 Jason Booth
00005  *
00006  * Copyright (c) 2009 Robert J Payne
00007  *
00008  * Copyright (c) 2008-2010 Ricardo Quesada
00009  * Copyright (c) 2011 Zynga Inc.
00010  *
00011  * 
00012  * Permission is hereby granted, free of charge, to any person obtaining a copy
00013  * of this software and associated documentation files (the "Software"), to deal
00014  * in the Software without restriction, including without limitation the rights
00015  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00016  * copies of the Software, and to permit persons to whom the Software is
00017  * furnished to do so, subject to the following conditions:
00018  * 
00019  * The above copyright notice and this permission notice shall be included in
00020  * all copies or substantial portions of the Software.
00021  * 
00022  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00023  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00024  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00025  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00026  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00027  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00028  * THE SOFTWARE.
00029  *
00030  */
00031 
00032 
00033 /*
00034  * To create sprite frames and texture atlas, use this tool:
00035  * http://zwoptex.zwopple.com/
00036  */
00037 
00038 #import <Foundation/Foundation.h>
00039 
00040 #import "CCSpriteFrame.h"
00041 #import "CCTexture2D.h"
00042 
00043 @class CCSprite;
00044 
00049 @interface CCSpriteFrameCache : NSObject
00050 {
00051         NSMutableDictionary *spriteFrames_;
00052         NSMutableDictionary *spriteFramesAliases_;
00053 }
00054 
00056 + (CCSpriteFrameCache *) sharedSpriteFrameCache;
00057 
00060 +(void)purgeSharedSpriteFrameCache;
00061 
00062 
00065 -(void) addSpriteFramesWithDictionary:(NSDictionary*)dictionary texture:(CCTexture2D*)texture;
00066 
00071 -(void) addSpriteFramesWithFile:(NSString*)plist;
00072 
00075 -(void) addSpriteFramesWithFile:(NSString*)plist texture:(CCTexture2D*)texture;
00076 
00080 -(void) addSpriteFramesWithFile:(NSString*)plist textureFile:(NSString*)textureFileName;
00081 
00085 -(void) addSpriteFrame:(CCSpriteFrame*)frame name:(NSString*)frameName;
00086 
00087 
00094 -(void) removeSpriteFrames;
00095 
00100 -(void) removeUnusedSpriteFrames;
00101 
00104 -(void) removeSpriteFrameByName:(NSString*)name;
00105 
00111 - (void) removeSpriteFramesFromFile:(NSString*) plist;
00112 
00116 - (void) removeSpriteFramesFromDictionary:(NSDictionary*) dictionary;
00117 
00122 - (void) removeSpriteFramesFromTexture:(CCTexture2D*) texture;
00123 
00128 -(CCSpriteFrame*) spriteFrameByName:(NSString*)name;
00129 
00135 -(CCSprite*) createSpriteWithFrameName:(NSString*)name DEPRECATED_ATTRIBUTE;
00136 
00137 @end
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