cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
/Users/rquesada/progs/cocos2d-iphone/cocos2d/CCSpriteFrame.h
00001 /*
00002  * cocos2d for iPhone: http://www.cocos2d-iphone.org
00003  *
00004  * Copyright (c) 2008-2011 Ricardo Quesada
00005  * Copyright (c) 2011 Zynga Inc.
00006  * 
00007  * Permission is hereby granted, free of charge, to any person obtaining a copy
00008  * of this software and associated documentation files (the "Software"), to deal
00009  * in the Software without restriction, including without limitation the rights
00010  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00011  * copies of the Software, and to permit persons to whom the Software is
00012  * furnished to do so, subject to the following conditions:
00013  * 
00014  * The above copyright notice and this permission notice shall be included in
00015  * all copies or substantial portions of the Software.
00016  * 
00017  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00018  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00019  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00020  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00021  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00022  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00023  * THE SOFTWARE.
00024  *
00025  */
00026 
00027 #import <Foundation/Foundation.h>
00028 #import "CCNode.h"
00029 #import "CCProtocols.h"
00030 
00041 @interface CCSpriteFrame : NSObject <NSCopying>
00042 {
00043         CGRect                  rect_;
00044         CGRect                  rectInPixels_;
00045         BOOL                    rotated_;
00046         CGPoint                 offsetInPixels_;
00047         CGSize                  originalSizeInPixels_;
00048         CCTexture2D             *texture_;
00049 }
00051 @property (nonatomic,readwrite) CGRect rect;
00052 
00054 @property (nonatomic,readwrite) CGRect rectInPixels;
00055 
00057 @property (nonatomic,readwrite) BOOL rotated;
00058 
00060 @property (nonatomic,readwrite) CGPoint offsetInPixels;
00061 
00063 @property (nonatomic,readwrite) CGSize originalSizeInPixels;
00064 
00066 @property (nonatomic, retain, readwrite) CCTexture2D *texture;
00067 
00071 +(id) frameWithTexture:(CCTexture2D*)texture rect:(CGRect)rect;
00072 
00076 +(id) frameWithTexture:(CCTexture2D*)texture rectInPixels:(CGRect)rect rotated:(BOOL)rotated offset:(CGPoint)offset originalSize:(CGSize)originalSize;
00077 
00078 
00082 -(id) initWithTexture:(CCTexture2D*)texture rect:(CGRect)rect;
00083 
00087 -(id) initWithTexture:(CCTexture2D*)texture rectInPixels:(CGRect)rect rotated:(BOOL)rotated offset:(CGPoint)offset originalSize:(CGSize)originalSize;
00088 
00089 @end
00090 
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