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cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
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00001 /* 00002 * cocos2d for iPhone: http://www.cocos2d-iphone.org 00003 * 00004 * Copyright (c) 2008, 2009 Jason Booth 00005 * 00006 * Permission is hereby granted, free of charge, to any person obtaining a copy 00007 * of this software and associated documentation files (the "Software"), to deal 00008 * in the Software without restriction, including without limitation the rights 00009 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00010 * copies of the Software, and to permit persons to whom the Software is 00011 * furnished to do so, subject to the following conditions: 00012 * 00013 * The above copyright notice and this permission notice shall be included in 00014 * all copies or substantial portions of the Software. 00015 * 00016 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00017 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00018 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00019 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00020 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00021 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00022 * THE SOFTWARE. 00023 * 00024 */ 00025 00026 00027 #import "CCNode.h" 00028 #import "CCTexture2D.h" 00029 #import "CCProtocols.h" 00030 #import "Platforms/CCGL.h" 00031 00047 @interface CCRibbon : CCNode <CCTextureProtocol> 00048 { 00049 NSMutableArray* segments_; 00050 NSMutableArray* deletedSegments_; 00051 00052 CGPoint lastPoint1_; 00053 CGPoint lastPoint2_; 00054 CGPoint lastLocation_; 00055 int vertCount_; 00056 float texVPos_; 00057 float curTime_; 00058 float fadeTime_; 00059 float delta_; 00060 float lastWidth_; 00061 float lastSign_; 00062 BOOL pastFirstPoint_; 00063 00064 // Texture used 00065 CCTexture2D* texture_; 00066 00067 // texture length 00068 float textureLength_; 00069 00070 // RGBA protocol 00071 ccColor4B color_; 00072 00073 // blend func 00074 ccBlendFunc blendFunc_; 00075 } 00076 00078 @property (nonatomic,readwrite,retain) CCTexture2D* texture; 00079 00081 @property (nonatomic,readwrite) float textureLength; 00082 00084 @property (nonatomic,readwrite,assign) ccBlendFunc blendFunc; 00085 00087 @property (nonatomic,readwrite) ccColor4B color; 00088 00090 +(id)ribbonWithWidth:(float)w image:(NSString*)path length:(float)l color:(ccColor4B)color fade:(float)fade; 00092 -(id)initWithWidth:(float)w image:(NSString*)path length:(float)l color:(ccColor4B)color fade:(float)fade; 00094 -(void)addPointAt:(CGPoint)location width:(float)w; 00096 -(void)update:(ccTime)delta; 00098 -(float)sideOfLine:(CGPoint)p l1:(CGPoint)l1 l2:(CGPoint)l2; 00099 00100 @end 00101 00103 @interface CCRibbonSegment : NSObject 00104 { 00105 @public 00106 GLfloat verts[50*6]; 00107 GLfloat coords[50*4]; 00108 GLubyte colors[50*8]; 00109 float creationTime[50]; 00110 BOOL finished; 00111 uint end; 00112 uint begin; 00113 } 00114 -(id)init; 00115 -(void)reset; 00116 -(void)draw:(float)curTime fadeTime:(float)fadeTime color:(ccColor4B)color; 00117 @end