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cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
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00001 /* 00002 * cocos2d for iPhone: http://www.cocos2d-iphone.org 00003 * 00004 * Copyright (c) 2009 Jason Booth 00005 * 00006 * Permission is hereby granted, free of charge, to any person obtaining a copy 00007 * of this software and associated documentation files (the "Software"), to deal 00008 * in the Software without restriction, including without limitation the rights 00009 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00010 * copies of the Software, and to permit persons to whom the Software is 00011 * furnished to do so, subject to the following conditions: 00012 * 00013 * The above copyright notice and this permission notice shall be included in 00014 * all copies or substantial portions of the Software. 00015 * 00016 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00017 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00018 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00019 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00020 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00021 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00022 * THE SOFTWARE. 00023 * 00024 */ 00025 00026 #import <Foundation/Foundation.h> 00027 #import "CCNode.h" 00028 #import "CCSprite.h" 00029 #import "Support/OpenGL_Internal.h" 00030 00031 #import <Availability.h> 00032 #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED 00033 #import <UIKit/UIKit.h> 00034 #endif // iPHone 00035 00036 enum 00037 { 00038 kCCImageFormatJPG = 0, 00039 kCCImageFormatPNG = 1, 00040 kCCImageFormatRawData =2 00041 }; 00042 00043 00054 @interface CCRenderTexture : CCNode 00055 { 00056 GLuint fbo_; 00057 GLint oldFBO_; 00058 CCTexture2D* texture_; 00059 CCSprite* sprite_; 00060 00061 GLenum pixelFormat_; 00062 } 00063 00069 @property (nonatomic,readwrite, assign) CCSprite* sprite; 00070 00072 +(id)renderTextureWithWidth:(int)w height:(int)h pixelFormat:(CCTexture2DPixelFormat) format; 00073 00075 +(id)renderTextureWithWidth:(int)w height:(int)h; 00076 00078 -(id)initWithWidth:(int)w height:(int)h pixelFormat:(CCTexture2DPixelFormat) format; 00079 00081 -(void)begin; 00082 00085 -(void)beginWithClear:(float)r g:(float)g b:(float)b a:(float)a; 00086 00088 -(void)end; 00089 00091 -(void)clear:(float)r g:(float)g b:(float)b a:(float)a; 00092 00093 #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED 00094 00096 -(BOOL)saveBuffer:(NSString*)name; 00098 -(BOOL)saveBuffer:(NSString*)name format:(int)format; 00099 /* get buffer as UIImage, can only save a render buffer which has a RGBA8888 pixel format */ 00100 -(NSData*)getUIImageAsDataFromBuffer:(int) format; 00101 /* get buffer as UIImage */ 00102 -(UIImage *)getUIImageFromBuffer; 00103 00104 #endif // __IPHONE_OS_VERSION_MAX_ALLOWED 00105 00106 @end 00107 00108