cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
/Users/rquesada/progs/cocos2d-iphone/cocos2d/CCProtocols.h
00001 /*
00002  * cocos2d for iPhone: http://www.cocos2d-iphone.org
00003  *
00004  * Copyright (c) 2008-2010 Ricardo Quesada
00005  * Copyright (c) 2011 Zynga Inc.
00006  * 
00007  * Permission is hereby granted, free of charge, to any person obtaining a copy
00008  * of this software and associated documentation files (the "Software"), to deal
00009  * in the Software without restriction, including without limitation the rights
00010  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00011  * copies of the Software, and to permit persons to whom the Software is
00012  * furnished to do so, subject to the following conditions:
00013  * 
00014  * The above copyright notice and this permission notice shall be included in
00015  * all copies or substantial portions of the Software.
00016  * 
00017  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00018  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00019  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00020  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00021  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00022  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00023  * THE SOFTWARE.
00024  */
00025 
00026 
00027 #import "ccTypes.h"
00028 #import "CCTexture2D.h"
00029 
00030 #pragma mark -
00031 #pragma mark CCRGBAProtocol
00032 
00034 @protocol CCRGBAProtocol <NSObject>
00038 -(void) setColor:(ccColor3B)color;
00042 -(ccColor3B) color;
00043 
00045 -(GLubyte) opacity;
00050 -(void) setOpacity: (GLubyte) opacity;
00051 @optional
00058 -(void) setOpacityModifyRGB:(BOOL)boolean;
00062  -(BOOL) doesOpacityModifyRGB;
00063 @end
00064 
00065 #pragma mark -
00066 #pragma mark CCBlendProtocol
00067 
00071 @protocol CCBlendProtocol <NSObject>
00073 -(void) setBlendFunc:(ccBlendFunc)blendFunc;
00075 -(ccBlendFunc) blendFunc;
00076 @end
00077 
00078 
00079 #pragma mark -
00080 #pragma mark CCTextureProtocol
00081 
00091 @protocol CCTextureProtocol <CCBlendProtocol>
00093 -(CCTexture2D*) texture;
00095 -(void) setTexture:(CCTexture2D*)texture;
00096 @end
00097 
00098 #pragma mark -
00099 #pragma mark CCLabelProtocol
00100 
00101 @protocol CCLabelProtocol <NSObject>
00105 -(void) setString:(NSString*)label;
00107 -(NSString*) string;
00108 @optional
00113 -(void) setCString:(char*)label;
00114 @end
00115 
00116 
00117 #pragma mark -
00118 #pragma mark CCProjectionProtocol
00119 
00120 @protocol CCProjectionProtocol <NSObject>
00124 -(void) updateProjection;
00125 @end
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