cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
/Users/rquesada/progs/cocos2d-iphone/cocos2d/CCParticleSystemQuad.h
00001 /*
00002  * cocos2d for iPhone: http://www.cocos2d-iphone.org
00003  *
00004  * Copyright (c) 2009 Leonardo Kasperavičius
00005  *
00006  * Copyright (c) 2008-2010 Ricardo Quesada
00007  * Copyright (c) 2011 Zynga Inc.
00008  * 
00009  * Permission is hereby granted, free of charge, to any person obtaining a copy
00010  * of this software and associated documentation files (the "Software"), to deal
00011  * in the Software without restriction, including without limitation the rights
00012  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013  * copies of the Software, and to permit persons to whom the Software is
00014  * furnished to do so, subject to the following conditions:
00015  * 
00016  * The above copyright notice and this permission notice shall be included in
00017  * all copies or substantial portions of the Software.
00018  * 
00019  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025  * THE SOFTWARE.
00026  *
00027  */
00028 
00029 
00030 #import "CCParticleSystem.h"
00031 #import "ccConfig.h"
00032 
00033 @class CCSpriteFrame;
00034 
00049 @interface CCParticleSystemQuad : CCParticleSystem
00050 {
00051         ccV2F_C4B_T2F_Quad      *quads_;                // quads to be rendered
00052         GLushort                        *indices_;              // indices
00053 #if CC_USES_VBO
00054         GLuint                          quadsID_;               // VBO id
00055 #endif
00056 }
00057 
00059 -(void) initIndices;
00060 
00062 -(void) initTexCoordsWithRect:(CGRect)rect;
00063 
00068 -(void)setDisplayFrame:(CCSpriteFrame*)spriteFrame;
00069 
00073 -(void) setTexture:(CCTexture2D *)texture withRect:(CGRect)rect;
00074 
00075 @end
00076 
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