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cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
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00001 /* 00002 * cocos2d for iPhone: http://www.cocos2d-iphone.org 00003 * 00004 * Copyright (c) 2009 On-Core 00005 * 00006 * Permission is hereby granted, free of charge, to any person obtaining a copy 00007 * of this software and associated documentation files (the "Software"), to deal 00008 * in the Software without restriction, including without limitation the rights 00009 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00010 * copies of the Software, and to permit persons to whom the Software is 00011 * furnished to do so, subject to the following conditions: 00012 * 00013 * The above copyright notice and this permission notice shall be included in 00014 * all copies or substantial portions of the Software. 00015 * 00016 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00017 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00018 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00019 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00020 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00021 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00022 * THE SOFTWARE. 00023 * 00024 */ 00025 00026 00027 #import <Foundation/Foundation.h> 00028 00029 #import "CCNode.h" 00030 #import "CCCamera.h" 00031 #import "ccTypes.h" 00032 00033 @class CCTexture2D; 00034 @class CCGrabber; 00035 00038 @interface CCGridBase : NSObject 00039 { 00040 BOOL active_; 00041 int reuseGrid_; 00042 ccGridSize gridSize_; 00043 CCTexture2D *texture_; 00044 CGPoint step_; 00045 CCGrabber *grabber_; 00046 BOOL isTextureFlipped_; 00047 } 00048 00050 @property (nonatomic,readwrite) BOOL active; 00052 @property (nonatomic,readwrite) int reuseGrid; 00054 @property (nonatomic,readonly) ccGridSize gridSize; 00056 @property (nonatomic,readwrite) CGPoint step; 00058 @property (nonatomic, retain) CCTexture2D *texture; 00060 @property (nonatomic, retain) CCGrabber *grabber; 00062 @property (nonatomic, readwrite) BOOL isTextureFlipped; 00063 00064 +(id) gridWithSize:(ccGridSize)gridSize texture:(CCTexture2D*)texture flippedTexture:(BOOL)flipped; 00065 +(id) gridWithSize:(ccGridSize)gridSize; 00066 00067 -(id) initWithSize:(ccGridSize)gridSize texture:(CCTexture2D*)texture flippedTexture:(BOOL)flipped; 00068 -(id)initWithSize:(ccGridSize)gridSize; 00069 -(void)beforeDraw; 00070 -(void)afterDraw:(CCNode*)target; 00071 -(void)blit; 00072 -(void)reuse; 00073 00074 -(void)calculateVertexPoints; 00075 00076 @end 00077 00079 00083 @interface CCGrid3D : CCGridBase 00084 { 00085 GLvoid *texCoordinates; 00086 GLvoid *vertices; 00087 GLvoid *originalVertices; 00088 GLushort *indices; 00089 } 00090 00092 -(ccVertex3F)vertex:(ccGridSize)pos; 00094 -(ccVertex3F)originalVertex:(ccGridSize)pos; 00096 -(void)setVertex:(ccGridSize)pos vertex:(ccVertex3F)vertex; 00097 00098 @end 00099 00101 00106 @interface CCTiledGrid3D : CCGridBase 00107 { 00108 GLvoid *texCoordinates; 00109 GLvoid *vertices; 00110 GLvoid *originalVertices; 00111 GLushort *indices; 00112 } 00113 00115 -(ccQuad3)tile:(ccGridSize)pos; 00117 -(ccQuad3)originalTile:(ccGridSize)pos; 00119 -(void)setTile:(ccGridSize)pos coords:(ccQuad3)coords; 00120 00121 @end