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cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
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00001 /* 00002 * cocos2d for iPhone: http://www.cocos2d-iphone.org 00003 * 00004 * Copyright (c) 2008-2010 Ricardo Quesada 00005 * Copyright (c) 2011 Zynga Inc. 00006 * 00007 * Permission is hereby granted, free of charge, to any person obtaining a copy 00008 * of this software and associated documentation files (the "Software"), to deal 00009 * in the Software without restriction, including without limitation the rights 00010 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00011 * copies of the Software, and to permit persons to whom the Software is 00012 * furnished to do so, subject to the following conditions: 00013 * 00014 * The above copyright notice and this permission notice shall be included in 00015 * all copies or substantial portions of the Software. 00016 * 00017 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00018 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00019 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00020 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00021 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00022 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00023 * THE SOFTWARE. 00024 */ 00025 00026 00027 00028 #import "CCNode.h" 00029 00053 @interface CCCamera : NSObject 00054 { 00055 float eyeX_; 00056 float eyeY_; 00057 float eyeZ_; 00058 00059 float centerX_; 00060 float centerY_; 00061 float centerZ_; 00062 00063 float upX_; 00064 float upY_; 00065 float upZ_; 00066 00067 BOOL dirty_; 00068 } 00069 00071 @property (nonatomic,readwrite) BOOL dirty; 00072 00074 +(float) getZEye; 00075 00077 -(void) restore; 00079 -(void) locate; 00081 -(void) setEyeX: (float)x eyeY:(float)y eyeZ:(float)z; 00083 -(void) setCenterX: (float)x centerY:(float)y centerZ:(float)z; 00085 -(void) setUpX: (float)x upY:(float)y upZ:(float)z; 00086 00088 -(void) eyeX:(float*)x eyeY:(float*)y eyeZ:(float*)z; 00090 -(void) centerX:(float*)x centerY:(float*)y centerZ:(float*)z; 00092 -(void) upX:(float*)x upY:(float*)y upZ:(float*)z; 00093 00094 00095 @end