cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
/Users/rquesada/progs/cocos2d-iphone/cocos2d/CCCamera.h
00001 /*
00002  * cocos2d for iPhone: http://www.cocos2d-iphone.org
00003  *
00004  * Copyright (c) 2008-2010 Ricardo Quesada
00005  * Copyright (c) 2011 Zynga Inc.
00006  * 
00007  * Permission is hereby granted, free of charge, to any person obtaining a copy
00008  * of this software and associated documentation files (the "Software"), to deal
00009  * in the Software without restriction, including without limitation the rights
00010  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00011  * copies of the Software, and to permit persons to whom the Software is
00012  * furnished to do so, subject to the following conditions:
00013  * 
00014  * The above copyright notice and this permission notice shall be included in
00015  * all copies or substantial portions of the Software.
00016  * 
00017  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00018  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00019  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00020  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00021  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00022  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00023  * THE SOFTWARE.
00024  */
00025 
00026 
00027 
00028 #import "CCNode.h"
00029 
00053 @interface CCCamera : NSObject
00054 {
00055     float eyeX_;
00056     float eyeY_;
00057     float eyeZ_;
00058 
00059     float centerX_;
00060     float centerY_;
00061     float centerZ_;
00062 
00063     float upX_;
00064     float upY_;
00065     float upZ_;
00066         
00067         BOOL dirty_;
00068 }
00069 
00071 @property (nonatomic,readwrite) BOOL dirty;
00072 
00074 +(float) getZEye;
00075 
00077 -(void) restore;
00079 -(void) locate;
00081 -(void) setEyeX: (float)x eyeY:(float)y eyeZ:(float)z;
00083 -(void) setCenterX: (float)x centerY:(float)y centerZ:(float)z;
00085 -(void) setUpX: (float)x upY:(float)y upZ:(float)z;
00086 
00088 -(void) eyeX:(float*)x eyeY:(float*)y eyeZ:(float*)z;
00090 -(void) centerX:(float*)x centerY:(float*)y centerZ:(float*)z;
00092 -(void) upX:(float*)x upY:(float*)y upZ:(float*)z;
00093 
00094 
00095 @end
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