cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
/Users/rquesada/progs/cocos2d-iphone/cocos2d/CCAtlasNode.h
00001 /*
00002  * cocos2d for iPhone: http://www.cocos2d-iphone.org
00003  *
00004  * Copyright (c) 2008-2010 Ricardo Quesada
00005  * Copyright (c) 2011 Zynga Inc.
00006  *
00007  * 
00008  * Permission is hereby granted, free of charge, to any person obtaining a copy
00009  * of this software and associated documentation files (the "Software"), to deal
00010  * in the Software without restriction, including without limitation the rights
00011  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00012  * copies of the Software, and to permit persons to whom the Software is
00013  * furnished to do so, subject to the following conditions:
00014  * 
00015  * The above copyright notice and this permission notice shall be included in
00016  * all copies or substantial portions of the Software.
00017  * 
00018  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00019  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00020  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00021  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00022  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00023  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00024  * THE SOFTWARE.
00025  */
00026 
00027 
00028 #import "CCTextureAtlas.h"
00029 #import "CCNode.h"
00030 #import "CCProtocols.h"
00031 
00041 @interface CCAtlasNode : CCNode <CCRGBAProtocol, CCTextureProtocol>
00042 {
00043         // texture atlas
00044         CCTextureAtlas  *textureAtlas_;
00045 
00046         // chars per row
00047         NSUInteger              itemsPerRow_;
00048         // chars per column
00049         NSUInteger              itemsPerColumn_;
00050                 
00051         // width of each char
00052         NSUInteger              itemWidth_;
00053         // height of each char
00054         NSUInteger              itemHeight_;
00055 
00056         // quads to draw
00057         NSUInteger              quadsToDraw_;
00058 
00059         // blend function
00060         ccBlendFunc             blendFunc_;
00061 
00062         // texture RGBA. 
00063         GLubyte         opacity_;
00064         ccColor3B       color_;
00065         ccColor3B       colorUnmodified_;
00066         BOOL opacityModifyRGB_;
00067 }
00068 
00070 @property (nonatomic,readwrite,retain) CCTextureAtlas *textureAtlas;
00071 
00073 @property (nonatomic,readwrite) ccBlendFunc blendFunc;
00074 
00076 @property (nonatomic,readwrite) GLubyte opacity;
00078 @property (nonatomic,readwrite) ccColor3B color;
00079 
00081 @property (readwrite) NSUInteger quadsToDraw;
00082 
00084 +(id) atlasWithTileFile:(NSString*)tile tileWidth:(NSUInteger)w tileHeight:(NSUInteger)h itemsToRender: (NSUInteger) c;
00085 
00087 -(id) initWithTileFile:(NSString*)tile tileWidth:(NSUInteger)w tileHeight:(NSUInteger)h itemsToRender: (NSUInteger) c;
00088 
00092 -(void) updateAtlasValues;
00093 @end
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