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cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
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00001 /* 00002 * cocos2d for iPhone: http://www.cocos2d-iphone.org 00003 * 00004 * Copyright (c) 2008-2010 Ricardo Quesada 00005 * Copyright (c) 2011 Zynga Inc. 00006 * 00007 * Permission is hereby granted, free of charge, to any person obtaining a copy 00008 * of this software and associated documentation files (the "Software"), to deal 00009 * in the Software without restriction, including without limitation the rights 00010 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00011 * copies of the Software, and to permit persons to whom the Software is 00012 * furnished to do so, subject to the following conditions: 00013 * 00014 * The above copyright notice and this permission notice shall be included in 00015 * all copies or substantial portions of the Software. 00016 * 00017 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00018 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00019 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00020 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00021 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00022 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00023 * THE SOFTWARE. 00024 * 00025 */ 00026 00027 #import "CCActionInterval.h" 00028 00029 @class CCCamera; 00030 00033 @interface CCActionCamera : CCActionInterval <NSCopying> 00034 { 00035 float centerXOrig_; 00036 float centerYOrig_; 00037 float centerZOrig_; 00038 00039 float eyeXOrig_; 00040 float eyeYOrig_; 00041 float eyeZOrig_; 00042 00043 float upXOrig_; 00044 float upYOrig_; 00045 float upZOrig_; 00046 } 00047 @end 00048 00052 @interface CCOrbitCamera : CCActionCamera <NSCopying> 00053 { 00054 float radius_; 00055 float deltaRadius_; 00056 float angleZ_; 00057 float deltaAngleZ_; 00058 float angleX_; 00059 float deltaAngleX_; 00060 00061 float radZ_; 00062 float radDeltaZ_; 00063 float radX_; 00064 float radDeltaX_; 00065 00066 } 00068 +(id) actionWithDuration:(float) t radius:(float)r deltaRadius:(float) dr angleZ:(float)z deltaAngleZ:(float)dz angleX:(float)x deltaAngleX:(float)dx; 00070 -(id) initWithDuration:(float) t radius:(float)r deltaRadius:(float) dr angleZ:(float)z deltaAngleZ:(float)dz angleX:(float)x deltaAngleX:(float)dx; 00072 -(void) sphericalRadius:(float*) r zenith:(float*) zenith azimuth:(float*) azimuth; 00073 @end