cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
/Users/rquesada/progs/cocos2d-iphone/cocos2d/CCActionCamera.h
00001 /*
00002  * cocos2d for iPhone: http://www.cocos2d-iphone.org
00003  *
00004  * Copyright (c) 2008-2010 Ricardo Quesada
00005  * Copyright (c) 2011 Zynga Inc.
00006  *
00007  * Permission is hereby granted, free of charge, to any person obtaining a copy
00008  * of this software and associated documentation files (the "Software"), to deal
00009  * in the Software without restriction, including without limitation the rights
00010  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00011  * copies of the Software, and to permit persons to whom the Software is
00012  * furnished to do so, subject to the following conditions:
00013  * 
00014  * The above copyright notice and this permission notice shall be included in
00015  * all copies or substantial portions of the Software.
00016  * 
00017  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00018  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00019  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00020  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00021  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00022  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00023  * THE SOFTWARE.
00024  *
00025  */
00026 
00027 #import "CCActionInterval.h"
00028 
00029 @class CCCamera;
00030 
00033 @interface CCActionCamera : CCActionInterval <NSCopying>
00034 {       
00035         float centerXOrig_;
00036         float centerYOrig_;
00037         float centerZOrig_;
00038         
00039         float eyeXOrig_;
00040         float eyeYOrig_;
00041         float eyeZOrig_;
00042         
00043         float upXOrig_;
00044         float upYOrig_;
00045         float upZOrig_;
00046 }
00047 @end
00048 
00052 @interface CCOrbitCamera : CCActionCamera <NSCopying>
00053 {
00054         float radius_;
00055         float deltaRadius_;
00056         float angleZ_;
00057         float deltaAngleZ_;
00058         float angleX_;
00059         float deltaAngleX_;
00060         
00061         float radZ_;
00062         float radDeltaZ_;
00063         float radX_;
00064         float radDeltaX_;
00065         
00066 }
00068 +(id) actionWithDuration:(float) t radius:(float)r deltaRadius:(float) dr angleZ:(float)z deltaAngleZ:(float)dz angleX:(float)x deltaAngleX:(float)dx;
00070 -(id) initWithDuration:(float) t radius:(float)r deltaRadius:(float) dr angleZ:(float)z deltaAngleZ:(float)dz angleX:(float)x deltaAngleX:(float)dx;
00072 -(void) sphericalRadius:(float*) r zenith:(float*) zenith azimuth:(float*) azimuth;
00073 @end
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