cocos2d for iPhone 1.0.0
2D engine for iOS and OS X
/Users/rquesada/progs/cocos2d-iphone/cocos2d/CCAction.h
00001 /*
00002  * cocos2d for iPhone: http://www.cocos2d-iphone.org
00003  *
00004  * Copyright (c) 2008-2010 Ricardo Quesada
00005  * Copyright (c) 2011 Zynga Inc.
00006  *
00007  * Permission is hereby granted, free of charge, to any person obtaining a copy
00008  * of this software and associated documentation files (the "Software"), to deal
00009  * in the Software without restriction, including without limitation the rights
00010  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00011  * copies of the Software, and to permit persons to whom the Software is
00012  * furnished to do so, subject to the following conditions:
00013  * 
00014  * The above copyright notice and this permission notice shall be included in
00015  * all copies or substantial portions of the Software.
00016  * 
00017  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00018  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00019  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00020  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00021  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00022  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00023  * THE SOFTWARE.
00024  *
00025  */
00026 
00027 
00028 #include <sys/time.h>
00029 #import <Foundation/Foundation.h>
00030 
00031 #import "ccTypes.h"
00032 
00033 enum {
00035         kCCActionTagInvalid = -1,
00036 };
00037 
00040 @interface CCAction : NSObject <NSCopying>
00041 {
00042         id                      originalTarget_;
00043         id                      target_;
00044         NSInteger       tag_;
00045 }
00046 
00052 @property (nonatomic,readonly,assign) id target;
00053 
00058 @property (nonatomic,readonly,assign) id originalTarget;
00059 
00060 
00062 @property (nonatomic,readwrite,assign) NSInteger tag;
00063 
00065 +(id) action;
00066 
00068 -(id) init;
00069 
00070 -(id) copyWithZone: (NSZone*) zone;
00071 
00073 -(BOOL) isDone;
00075 -(void) startWithTarget:(id)target;
00078 -(void) stop;
00080 -(void) step: (ccTime) dt;
00086 -(void) update: (ccTime) time;
00087 
00088 @end
00089 
00096 @interface CCFiniteTimeAction : CCAction <NSCopying>
00097 {
00099         ccTime duration_;
00100 }
00102 @property (nonatomic,readwrite) ccTime duration;
00103 
00105 - (CCFiniteTimeAction*) reverse;
00106 @end
00107 
00108 
00109 @class CCActionInterval;
00114 @interface CCRepeatForever : CCAction <NSCopying>
00115 {
00116         CCActionInterval *innerAction_;
00117 }
00119 @property (nonatomic, readwrite, retain) CCActionInterval *innerAction;
00120 
00122 +(id) actionWithAction: (CCActionInterval*) action;
00124 -(id) initWithAction: (CCActionInterval*) action;
00125 @end
00126 
00132 @interface CCSpeed : CCAction <NSCopying>
00133 {
00134         CCActionInterval        *innerAction_;
00135         float speed_;
00136 }
00138 @property (nonatomic,readwrite) float speed;
00140 @property (nonatomic, readwrite, retain) CCActionInterval *innerAction;
00141 
00143 +(id) actionWithAction: (CCActionInterval*) action speed:(float)rate;
00145 -(id) initWithAction: (CCActionInterval*) action speed:(float)rate;
00146 @end
00147 
00148 @class CCNode;
00157 @interface CCFollow : CCAction <NSCopying>
00158 {
00159         /* node to follow */
00160         CCNode  *followedNode_;
00161         
00162         /* whether camera should be limited to certain area */
00163         BOOL boundarySet;
00164         
00165         /* if screensize is bigger than the boundary - update not needed */
00166         BOOL boundaryFullyCovered;
00167         
00168         /* fast access to the screen dimensions */
00169         CGPoint halfScreenSize;
00170         CGPoint fullScreenSize;
00171         
00172         /* world boundaries */
00173         float leftBoundary;
00174         float rightBoundary;
00175         float topBoundary;
00176         float bottomBoundary;
00177 }
00178 
00180 @property (nonatomic,readwrite) BOOL boundarySet;
00181 
00183 +(id) actionWithTarget:(CCNode *)followedNode;
00184 
00186 +(id) actionWithTarget:(CCNode *)followedNode worldBoundary:(CGRect)rect;
00187 
00189 -(id) initWithTarget:(CCNode *)followedNode;
00190 
00192 -(id) initWithTarget:(CCNode *)followedNode worldBoundary:(CGRect)rect;
00193 
00194 @end
00195 
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