Public Member Functions | Static Public Member Functions

CDAudioManager Class Reference

#import <CDAudioManager.h>

Inherits CDLongAudioSourceDelegate-p, and CDAudioInterruptProtocol-p.

List of all members.

Public Member Functions

(id) - init:
(BOOL) - isDeviceMuted
(BOOL) - isOtherAudioPlaying
(void) - setMode:
(CDLongAudioSource *) - audioSourceLoad:channel:
(CDLongAudioSource *) - audioSourceForChannel:
(void) - playBackgroundMusic:loop:
(void) - preloadBackgroundMusic:
(void) - stopBackgroundMusic
(void) - pauseBackgroundMusic
(void) - rewindBackgroundMusic
(void) - resumeBackgroundMusic
(BOOL) - isBackgroundMusicPlaying

Static Public Member Functions

(CDAudioManager *) + sharedManager
(void) + configure:
(void) + initAsynchronously:
(void) + end

Detailed Description

CDAudioManager manages audio requirements for a game. It provides access to a CDSoundEngine object for playing sound effects. It provides access to two CDLongAudioSource object (left and right channel) for playing long duration audio such as background music and narration tracks. Additionally it manages the audio session to take care of things like audio session interruption and interacting with the audio of other apps that are running on the device.

Requirements:

Definition at line 136 of file CDAudioManager.h.


Member Function Documentation

- (CDLongAudioSource*) audioSourceForChannel: (tAudioSourceChannel)  channel  

Retrieves the audio source for the specified channel

- (CDLongAudioSource*) audioSourceLoad: (NSString *)  filePath
channel: (tAudioSourceChannel)  channel 

Loads the data from the specified file path to the channel's audio source

+ (void) configure: (tAudioManagerMode)  mode  

Configures the shared singleton with a mode

+ (void) end  

Shuts down the shared audio manager instance so that it can be reinitialised

- (id) init: (tAudioManagerMode)  mode  

Initializes the engine synchronously with a mode, channel definition and a total number of channels

+ (void) initAsynchronously: (tAudioManagerMode)  mode  

Initializes the engine asynchronously with a mode

- (BOOL) isBackgroundMusicPlaying  

Returns whether or not the background music is playing

- (BOOL) isDeviceMuted  

Returns true is audio is muted at a hardware level e.g user has ringer switch set to off

- (BOOL) isOtherAudioPlaying  

Returns true if another app is playing audio such as the iPod music player

- (void) pauseBackgroundMusic  

Pauses the background music

- (void) playBackgroundMusic: (NSString *)  filePath
loop: (BOOL)  loop 

Plays music in background. The music can be looped or not It is recommended to use .mp3 files as background music since they are decoded by the device (hardware).

- (void) preloadBackgroundMusic: (NSString *)  filePath  

Preloads a background music

- (void) resumeBackgroundMusic  

Resumes playing the background music

- (void) rewindBackgroundMusic  

Rewinds the background music

- (void) setMode: (tAudioManagerMode)  mode  

Sets the way the audio manager interacts with the operating system such as whether it shares output with other apps or obeys the mute switch

+ (CDAudioManager *) sharedManager  

Returns the shared singleton

- (void) stopBackgroundMusic  

Stops playing the background music


The documentation for this class was generated from the following file:
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