#import <CCDirector.h>
Inherited by CCDisplayLinkDirector, CCFastDirector, CCThreadedFastDirector, and CCTimerDirector.

Class that creates and handle the main Window and manages how and when to execute the Scenes.
The CCDirector is also resposible for:
Since the CCDirector is a singleton, the standard way to use it is by calling:
The CCDirector also sets the default OpenGL ES context:
Definition at line 190 of file CCDirector.h.
| - (BOOL) attachInView: | (UIView *) | DEPRECATED_ATTRIBUTE |
attach in UIView using the full frame. It will create a EAGLView.
| - (BOOL) attachInView: | (UIView *) | view | ||
| withFrame: | (CGRect) | DEPRECATED_ATTRIBUTE | ||
attach in UIView using the given frame. It will create a EAGLView and use it.
| - (BOOL) attachInWindow: | (UIWindow *) | DEPRECATED_ATTRIBUTE |
attach in UIWindow using the full frame. It will create a EAGLView.
| - (CGPoint) convertToGL: | (CGPoint) | p |
converts a UIKit coordinate to an OpenGL coordinate Useful to convert (multi) touchs coordinates to the current layout (portrait or landscape)
| - (CGPoint) convertToUI: | (CGPoint) | p |
converts an OpenGL coordinate to a UIKit coordinate Useful to convert node points to window points for calls such as glScissor
| - (BOOL) DEPRECATED_ATTRIBUTE |
detach the cocos2d view from the view/window
| - (CGSize) displaySize |
returns the display size of the OpenGL view in pixels
| - (void) drawScene |
Draw the scene. This method is called every frame. Don't call it manually.
| - (void) end |
Ends the execution, releases the running scene. It doesn't remove the OpenGL view from its parent. You have to do it manually.
| - (float) getZEye |
XXX: missing description.
| - (void) pause |
Pauses the running scene. The running scene will be _drawed_ but all scheduled timers will be paused While paused, the draw rate will be 4 FPS to reduce CPU consuption
| - (void) popScene |
Pops out a scene from the queue. This scene will replace the running one. The running scene will be deleted. If there are no more scenes in the stack the execution is terminated. ONLY call it if there is a running scene.
| - (void) purgeCachedData |
Removes all the cocos2d data that was cached automatically. It will purge the CCTextureCache, CCBitmapFont cache. IMPORTANT: The CCSpriteFrameCache won't be purged. If you want to purge it, you have to purge it manually.
| - (void) pushScene: | (CCScene *) | scene |
Suspends the execution of the running scene, pushing it on the stack of suspended scenes. The new scene will be executed. Try to avoid big stacks of pushed scenes to reduce memory allocation. ONLY call it if there is a running scene.
| - (void) recalculateProjectionAndEAGLViewSize |
recalculate the projection view and projection size based on the EAGLVIEW
| - (void) replaceScene: | (CCScene *) | scene |
Replaces the running scene with a new one. The running scene is terminated. ONLY call it if there is a running scene.
| - (void) resume |
Resumes the paused scene The scheduled timers will be activated again. The "delta time" will be 0 (as if the game wasn't paused)
| - (void) runWithScene: | (CCScene *) | scene |
Enters the Director's main loop with the given Scene. Call it to run only your FIRST scene. Don't call it if there is already a running scene.
| - (void) setAlphaBlending: | (BOOL) | on |
enables/disables OpenGL alpha blending
| - (void) setDepthBufferFormat: | (tDepthBufferFormat) | DEPRECATED_ATTRIBUTE |
Change depth buffer format of the render buffer. Call this class method before attaching it to a UIWindow/UIView Default depth buffer: 0 (none). Supported: kCCDepthBufferNone, kCCDepthBuffer16, and kCCDepthBuffer24
| - (void) setDepthTest: | (BOOL) | on |
enables/disables OpenGL depth test
| + (BOOL) setDirectorType: | (ccDirectorType) | directorType |
There are 4 types of Director.
Each Director has it's own benefits, limitations. If you are using SDK 3.1 or newer it is recommed to use the DisplayLink director
This method should be called before any other call to the director.
It will return NO if the director type is kCCDirectorTypeDisplayLink and the running SDK is < 3.1. Otherwise it will return YES.
| - (void) setGLDefaultValues |
sets the OpenGL default values
| - (void) setPixelFormat: | (tPixelFormat) | DEPRECATED_ATTRIBUTE |
Uses a new pixel format for the EAGLView. Call this class method before attaching it to a UIView Default pixel format: kRGB565. Supported pixel formats: kRGBA8 and kRGB565
| + (CCDirector *) sharedDirector |
returns a shared instance of the director
| - (void) startAnimation |
The main loop is triggered again. Call this function only if [stopAnimation] was called earlier
| - (void) stopAnimation |
Stops the animation. Nothing will be drawn. The main loop won't be triggered anymore. If you wan't to pause your animation call [pause] instead.
| - (CGSize) winSize |
returns the size of the OpenGL view in pixels, according to the landspace
- (NSTimeInterval) animationInterval [read, write, assign] |
The FPS value
Definition at line 260 of file CCDirector.h.
- (CGFloat) contentScaleFactor [read, write, assign] |
The size in pixels of the surface. It could be different than the screen size. High-res devices might have a higher surface size than the screen size. In non High-res device the contentScale will be emulated.
Warning: Emulation of High-Res on iOS < 4 is an EXPERIMENTAL feature.
Definition at line 293 of file CCDirector.h.
- (tPixelFormat pixelFormat) DEPRECATED_ATTRIBUTE [read, assign] |
Pixel format used to create the context
Definition at line 266 of file CCDirector.h.
- (ccDeviceOrientation) deviceOrientation [read, write, assign] |
The device orientattion
Definition at line 270 of file CCDirector.h.
- (BOOL) displayFPS [read, write, assign] |
Whether or not to display the FPS on the bottom-left corner
Definition at line 262 of file CCDirector.h.
- (BOOL) isPaused [read, assign] |
Whether or not the Director is paused
Definition at line 272 of file CCDirector.h.
- (BOOL) nextDeltaTimeZero [read, write, assign] |
whether or not the next delta time will be zero
Definition at line 268 of file CCDirector.h.
- (EAGLView*) openGLView [read, write, retain] |
The EAGLView, where everything is rendered
Definition at line 264 of file CCDirector.h.
- (ccDirectorProjection) projection [read, write, assign] |
- (CCScene*) runningScene [read, assign] |
The current running Scene. Director can only run one Scene at the time
Definition at line 258 of file CCDirector.h.
- (BOOL) sendCleanupToScene [read, assign] |
Whether or not the replaced scene will receive the cleanup message. If the new scene is pushed, then the old scene won't receive the "cleanup" message. If the new scene replaces the old one, the it will receive the "cleanup" message.
Definition at line 283 of file CCDirector.h.