#import <CCCamera.h>
Public Member Functions | |
| (void) | - restore |
| (void) | - locate |
| (void) | - setEyeX:eyeY:eyeZ: |
| (void) | - setCenterX:centerY:centerZ: |
| (void) | - setUpX:upY:upZ: |
| (void) | - eyeX:eyeY:eyeZ: |
| (void) | - centerX:centerY:centerZ: |
| (void) | - upX:upY:upZ: |
Static Public Member Functions | |
| (float) | + getZEye |
Properties | |
| BOOL | dirty |
A Camera is used in every CocosNode. Useful to look at the object from different views. The OpenGL gluLookAt() function is used to locate the camera.
If the object is transformed by any of the scale, rotation or position attributes, then they will override the camera.
IMPORTANT: Either your use the camera or the rotation/scale/position properties. You can't use both. World coordinates won't work if you use the camera.
Limitations:
Definition at line 47 of file CCCamera.h.
| - (void) centerX: | (float *) | x | ||
| centerY: | (float *) | y | ||
| centerZ: | (float *) | z | ||
get the center vector values
| - (void) eyeX: | (float *) | x | ||
| eyeY: | (float *) | y | ||
| eyeZ: | (float *) | z | ||
get the eye vector values
| + (float) getZEye |
returns the Z eye
| - (void) locate |
Sets the camera using gluLookAt using its eye, center and up_vector
| - (void) restore |
sets the camera in the defaul position
| - (void) setCenterX: | (float) | x | ||
| centerY: | (float) | y | ||
| centerZ: | (float) | z | ||
sets the center values
| - (void) setEyeX: | (float) | x | ||
| eyeY: | (float) | y | ||
| eyeZ: | (float) | z | ||
sets the eye values
| - (void) setUpX: | (float) | x | ||
| upY: | (float) | y | ||
| upZ: | (float) | z | ||
sets the up values
| - (void) upX: | (float *) | x | ||
| upY: | (float *) | y | ||
| upZ: | (float *) | z | ||
get the up vector values
- (BOOL) dirty [read, write, assign] |
whether of not the camera is dirty
Definition at line 60 of file CCCamera.h.