00001 /* 00002 * cocos2d for iPhone: http://www.cocos2d-iphone.org 00003 * 00004 * Copyright (c) 2008-2010 Ricardo Quesada 00005 * 00006 * Permission is hereby granted, free of charge, to any person obtaining a copy 00007 * of this software and associated documentation files (the "Software"), to deal 00008 * in the Software without restriction, including without limitation the rights 00009 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00010 * copies of the Software, and to permit persons to whom the Software is 00011 * furnished to do so, subject to the following conditions: 00012 * 00013 * The above copyright notice and this permission notice shall be included in 00014 * all copies or substantial portions of the Software. 00015 * 00016 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00017 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00018 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00019 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00020 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00021 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00022 * THE SOFTWARE. 00023 */ 00024 00025 00026 00027 #import "CCNode.h" 00028 00047 @interface CCCamera : NSObject { 00048 float eyeX; 00049 float eyeY; 00050 float eyeZ; 00051 00052 float centerX; 00053 float centerY; 00054 float centerZ; 00055 00056 float upX; 00057 float upY; 00058 float upZ; 00059 00060 BOOL dirty; 00061 } 00062 00064 @property (nonatomic,readwrite) BOOL dirty; 00065 00067 +(float) getZEye; 00068 00070 -(void) restore; 00072 -(void) locate; 00074 -(void) setEyeX: (float)x eyeY:(float)y eyeZ:(float)z; 00076 -(void) setCenterX: (float)x centerY:(float)y centerZ:(float)z; 00078 -(void) setUpX: (float)x upY:(float)y upZ:(float)z; 00079 00081 -(void) eyeX:(float*)x eyeY:(float*)y eyeZ:(float*)z; 00083 -(void) centerX:(float*)x centerY:(float*)y centerZ:(float*)z; 00085 -(void) upX:(float*)x upY:(float*)y upZ:(float*)z; 00086 00087 00088 @end