#import <TextureNode.h>
Inherits CocosNode, CocosNodeOpacity-p, CocosNodeRGB-p, and CocosNodeSize-p.
Inherited by Label, and Sprite.

Properties | |
| Texture2D * | texture |
| texture | |
| GLubyte | r |
| texture color | |
| GLubyte | opacity |
| texture opacity | |
As the name implies it, it knows how to render a textures.
All features from CocosNode are valid, plus the following new features:
- (GLubyte) opacity [read, write, assign] |
texture opacity
- (GLubyte) r [read, write, assign] |
texture color
conforms to CocosNodeOpacity and CocosNodeRGB protocol
- (Texture2D *) texture [read, write, retain] |
texture
The texture that is rendered
1.5.8