#import <Action.h>
Inherited by FiniteTimeAction, RepeatForever, and Speed.
Public Member Functions | |
| (void) | - start |
| called before the action start | |
| (BOOL) | - isDone |
| return YES if the action has finished | |
| (void) | - stop |
| called after the action has finished | |
| (void) | - step: |
| called every frame with it's delta time. DON'T override unless you know what you are doing. | |
| (void) | - update: |
Properties | |
| CocosNode * | target |
| int | tag |
| - (BOOL) isDone |
| - (void) start |
| - (void) step: | (ccTime) | dt |
called every frame with it's delta time. DON'T override unless you know what you are doing.
| - (void) stop |
called after the action has finished
| - (void) update: | (ccTime) | time |
called once per frame. time a value between 0 and 1 For example: 0 means that the action just started 0.5 means that the action is in the middle 1 means that the action is over
- (int) tag [read, write, assign] |
The action tag. An identifier of the action
- (CocosNode *) target [read, write, assign] |
The "target". The action will modify the target properties
1.5.8