#import <math.h>

Defines | |
| #define | CCRANDOM_MINUS1_1() ((random() / (float)0x3fffffff )-1.0f) |
| returns a random float between -1 and 1 | |
| #define | CCRANDOM_0_1() ((random() / (float)0x7fffffff )) |
| returns a random float between 0 and 1 | |
| #define | CC_DEGREES_TO_RADIANS(__ANGLE__) ((__ANGLE__) / 180.0f * (float)M_PI) |
| converts degrees to radians | |
| #define | CC_RADIANS_TO_DEGREES(__ANGLE__) ((__ANGLE__) / (float)M_PI * 180.0f) |
| converts radians to degrees | |
| #define | CC_BLEND_SRC GL_SRC_ALPHA |
| default gl blend src function | |
| #define | CC_BLEND_DST GL_ONE_MINUS_SRC_ALPHA |
| default gl blend dst function | |
| #define CC_BLEND_DST GL_ONE_MINUS_SRC_ALPHA |
default gl blend dst function
| #define CC_BLEND_SRC GL_SRC_ALPHA |
default gl blend src function
| #define CC_DEGREES_TO_RADIANS | ( | __ANGLE__ | ) | ((__ANGLE__) / 180.0f * (float)M_PI) |
converts degrees to radians
| #define CC_RADIANS_TO_DEGREES | ( | __ANGLE__ | ) | ((__ANGLE__) / (float)M_PI * 180.0f) |
converts radians to degrees
| #define CCRANDOM_0_1 | ( | ) | ((random() / (float)0x7fffffff )) |
returns a random float between 0 and 1
| #define CCRANDOM_MINUS1_1 | ( | ) | ((random() / (float)0x3fffffff )-1.0f) |
returns a random float between -1 and 1
1.5.8