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	<title>Comments on: About</title>
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	<link>http://www.cocos2d-iphone.org</link>
	<description>A 2d game engine for iPhone / iPad that&#039;s fast, easy to use, free, and community supported</description>
	<lastBuildDate>Sat, 18 May 2013 08:21:36 +0000</lastBuildDate>
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		<title>By: Brandon</title>
		<link>http://www.cocos2d-iphone.org/about/comment-page-2#comment-189276</link>
		<dc:creator>Brandon</dc:creator>
		<pubDate>Mon, 08 Apr 2013 00:24:17 +0000</pubDate>
		<guid isPermaLink="false">http://ec2-174-129-192-29.compute-1.amazonaws.com/blog/?page_id=2#comment-189276</guid>
		<description><![CDATA[Huge fan of Cocos 2D. Thanks for this!]]></description>
		<content:encoded><![CDATA[<p>Huge fan of Cocos 2D. Thanks for this!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thomas</title>
		<link>http://www.cocos2d-iphone.org/about/comment-page-2#comment-186625</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Sun, 24 Mar 2013 02:04:03 +0000</pubDate>
		<guid isPermaLink="false">http://ec2-174-129-192-29.compute-1.amazonaws.com/blog/?page_id=2#comment-186625</guid>
		<description><![CDATA[Also working on my first game as well, cocos2d as been a pleasure to use!]]></description>
		<content:encoded><![CDATA[<p>Also working on my first game as well, cocos2d as been a pleasure to use!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cocos2D Tutorial 1: Creating a new Project [work in progress] &#124; Low Coupling</title>
		<link>http://www.cocos2d-iphone.org/about/comment-page-2#comment-182375</link>
		<dc:creator>Cocos2D Tutorial 1: Creating a new Project [work in progress] &#124; Low Coupling</dc:creator>
		<pubDate>Mon, 04 Mar 2013 21:18:35 +0000</pubDate>
		<guid isPermaLink="false">http://ec2-174-129-192-29.compute-1.amazonaws.com/blog/?page_id=2#comment-182375</guid>
		<description><![CDATA[[...] cocos2d is my favorite Objective-C framework for applications and games development. In cocos2d apps are arranged in scenes. A scene can be thought as a state in the execution flow of your app. For instance, if you are developing a game, the typical scenes may be the initial menu, the different levels, the high scores page and the game over page. A scene may contain a number of children (nodes) which are graphical contents (i.e. sprite) that will be depicted in the order to which they are added to the scene. Logically related nodes can be grouped into layers. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] cocos2d is my favorite Objective-C framework for applications and games development. In cocos2d apps are arranged in scenes. A scene can be thought as a state in the execution flow of your app. For instance, if you are developing a game, the typical scenes may be the initial menu, the different levels, the high scores page and the game over page. A scene may contain a number of children (nodes) which are graphical contents (i.e. sprite) that will be depicted in the order to which they are added to the scene. Logically related nodes can be grouped into layers. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A Guide To iOS App Development For Web Designers - Goodfav Howto</title>
		<link>http://www.cocos2d-iphone.org/about/comment-page-2#comment-182004</link>
		<dc:creator>A Guide To iOS App Development For Web Designers - Goodfav Howto</dc:creator>
		<pubDate>Sun, 03 Mar 2013 07:50:44 +0000</pubDate>
		<guid isPermaLink="false">http://ec2-174-129-192-29.compute-1.amazonaws.com/blog/?page_id=2#comment-182004</guid>
		<description><![CDATA[[...] few “third way” solutions, such as Cocos 2D for iPhone and PugPig, are also available, allowing you to connect framework files to an Objective-C project [...]]]></description>
		<content:encoded><![CDATA[<p>[...] few “third way” solutions, such as Cocos 2D for iPhone and PugPig, are also available, allowing you to connect framework files to an Objective-C project [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cocos2d iPhone &#8211; Fast, Fun, Free! &#124; i mildly share</title>
		<link>http://www.cocos2d-iphone.org/about/comment-page-2#comment-178803</link>
		<dc:creator>Cocos2d iPhone &#8211; Fast, Fun, Free! &#124; i mildly share</dc:creator>
		<pubDate>Fri, 22 Feb 2013 05:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://ec2-174-129-192-29.compute-1.amazonaws.com/blog/?page_id=2#comment-178803</guid>
		<description><![CDATA[[...] Kalau mau melihat fitur-fitur lengkapnya, kalian bisa mampir ke situs Cocos2D untuk iPhone ini. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Kalau mau melihat fitur-fitur lengkapnya, kalian bisa mampir ke situs Cocos2D untuk iPhone ini. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jocuri</title>
		<link>http://www.cocos2d-iphone.org/about/comment-page-2#comment-175566</link>
		<dc:creator>Jocuri</dc:creator>
		<pubDate>Thu, 14 Feb 2013 22:05:31 +0000</pubDate>
		<guid isPermaLink="false">http://ec2-174-129-192-29.compute-1.amazonaws.com/blog/?page_id=2#comment-175566</guid>
		<description><![CDATA[cocos2d is an amazing tool.
I am working on my fist game ever. I can&#039;t wait to finish my project.
Thank you for everything COCOS2D !! huge help !!]]></description>
		<content:encoded><![CDATA[<p>cocos2d is an amazing tool.<br />
I am working on my fist game ever. I can&#8217;t wait to finish my project.<br />
Thank you for everything COCOS2D !! huge help !!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cocos2D : Download &#38; Setup &#124; APPCODEV</title>
		<link>http://www.cocos2d-iphone.org/about/comment-page-2#comment-164127</link>
		<dc:creator>Cocos2D : Download &#38; Setup &#124; APPCODEV</dc:creator>
		<pubDate>Sun, 20 Jan 2013 20:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://ec2-174-129-192-29.compute-1.amazonaws.com/blog/?page_id=2#comment-164127</guid>
		<description><![CDATA[[...] Cocos2D เป็นไลบรารี่ที่ใช้ในการสร้างเกม 2 มิติ บน iOS Device, เครื่อง Mac ด้วยภาษา Objective-c ซึ่งมีสโลแกนเท่ว่า &#8220;Fast, Free, Easy to Use&#8221; มีเกมกว่า 4000 เกมใน App Store ที่ใช้ Cocos2D และ Cocos2D ได้รวมไลบรารี่สำคัญๆ เอาไว้อีกเช่น Physics Engine ของ Box2D และ Chipmunk  เอาไว้ใน Cocos2D อีกด้วย เพื่อนๆ สามารถติดตามข่าวต่างๆ ของ Cocos2D ได้ทางเว็บไซต์ http://www.cocos2d-iphone.org/ อ่านข้อมูลเพิ่มเติมที่ http://www.cocos2d-iphone.org/about [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Cocos2D เป็นไลบรารี่ที่ใช้ในการสร้างเกม 2 มิติ บน iOS Device, เครื่อง Mac ด้วยภาษา Objective-c ซึ่งมีสโลแกนเท่ว่า &#8220;Fast, Free, Easy to Use&#8221; มีเกมกว่า 4000 เกมใน App Store ที่ใช้ Cocos2D และ Cocos2D ได้รวมไลบรารี่สำคัญๆ เอาไว้อีกเช่น Physics Engine ของ Box2D และ Chipmunk  เอาไว้ใน Cocos2D อีกด้วย เพื่อนๆ สามารถติดตามข่าวต่างๆ ของ Cocos2D ได้ทางเว็บไซต์ http://www.cocos2d-iphone.org/ อ่านข้อมูลเพิ่มเติมที่ http://www.cocos2d-iphone.org/about [...]</p>
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	</item>
	<item>
		<title>By: Chris</title>
		<link>http://www.cocos2d-iphone.org/about/comment-page-2#comment-163741</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sat, 19 Jan 2013 18:21:26 +0000</pubDate>
		<guid isPermaLink="false">http://ec2-174-129-192-29.compute-1.amazonaws.com/blog/?page_id=2#comment-163741</guid>
		<description><![CDATA[cocos2d is awesome it has been a huge help! have made a few quick games with it. please keep updating it!

Chris.]]></description>
		<content:encoded><![CDATA[<p>cocos2d is awesome it has been a huge help! have made a few quick games with it. please keep updating it!</p>
<p>Chris.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 10个步骤教您如何成为iPhone游戏开发者 &#124; 血のばら个人博客</title>
		<link>http://www.cocos2d-iphone.org/about/comment-page-2#comment-160936</link>
		<dc:creator>10个步骤教您如何成为iPhone游戏开发者 &#124; 血のばら个人博客</dc:creator>
		<pubDate>Mon, 14 Jan 2013 20:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://ec2-174-129-192-29.compute-1.amazonaws.com/blog/?page_id=2#comment-160936</guid>
		<description><![CDATA[[...] 如果你一定要使用 Objective C开发，那你一定要用游戏框架，在游戏编码上会容易很多。我个人使用的是Cocos2D，这是一个非常棒的iPhone游戏开发的框架工具，而且是免费开源的。它还具有一个集成的物 理引擎，给我当时开发 Virus Strike带来了不少方便。 [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 如果你一定要使用 Objective C开发，那你一定要用游戏框架，在游戏编码上会容易很多。我个人使用的是Cocos2D，这是一个非常棒的iPhone游戏开发的框架工具，而且是免费开源的。它还具有一个集成的物 理引擎，给我当时开发 Virus Strike带来了不少方便。 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crossman Studios</title>
		<link>http://www.cocos2d-iphone.org/about/comment-page-2#comment-155623</link>
		<dc:creator>Crossman Studios</dc:creator>
		<pubDate>Thu, 03 Jan 2013 02:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://ec2-174-129-192-29.compute-1.amazonaws.com/blog/?page_id=2#comment-155623</guid>
		<description><![CDATA[Couple of questions we&#039;d like to ask before downloading this engine for production of our forthcoming mobile game. Since we are per-dominantly focusing on the tablet and mobile markets there are certain requirements we will need. Is your engine capable of supporting;

1. Touch Controls (both linear and rotational gestures)
2. Dialog Trees
3. Looped Video or Gif/Png based Overlays
4. Playable Video Cut-scenes
5. QTE&#039;s (Quicktime Events)
6. Advancing Frame Animation through gesture motions - as players, for example, preform a rotational gesture to turn a key in the lock the framed 2d animation (per-rendered in 3D graphics) would advance from frame to frame, giving players the sense that the game is 3 dimensional while really only being 2 dimensional in design as well as providing the sensation of true tactile interaction with the game objects.]]></description>
		<content:encoded><![CDATA[<p>Couple of questions we&#8217;d like to ask before downloading this engine for production of our forthcoming mobile game. Since we are per-dominantly focusing on the tablet and mobile markets there are certain requirements we will need. Is your engine capable of supporting;</p>
<p>1. Touch Controls (both linear and rotational gestures)<br />
2. Dialog Trees<br />
3. Looped Video or Gif/Png based Overlays<br />
4. Playable Video Cut-scenes<br />
5. QTE&#8217;s (Quicktime Events)<br />
6. Advancing Frame Animation through gesture motions &#8211; as players, for example, preform a rotational gesture to turn a key in the lock the framed 2d animation (per-rendered in 3D graphics) would advance from frame to frame, giving players the sense that the game is 3 dimensional while really only being 2 dimensional in design as well as providing the sensation of true tactile interaction with the game objects.</p>
]]></content:encoded>
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