About

cocos2d-iphone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: It uses the same concepts, but instead of using Python, it uses Objective-C.

cocos2d for iphone is:

  • Cross Platform: Despite its name, cocos2d-iphone supports iPod Touch, iPhone, iPad, OSX and Android ( via Apportable )
  • Easy to use: It uses a familiar API, and comes with lots of examples
  • Fast: It uses the OpenGL ES best practices and optimized data structures
  • Flexible: It is easy to extend, easy to integrate with 3rd party libraries
  • Free: Is open source, compatible both with closed and open source games
  • Community supported: Cocos2d  has an active, big and friendly community (forumIRC)
  • AppStore approved: More than 2500 AppStore games already use it, including many best seller games.

Features:

  • Scene management (workflow)
  • Transitions between scenes
  • Sprites and Sprite Sheets
  • Effects: Lens, Ripple, Waves, Liquid, Twirl, etc.
  • Actions (behaviors):
    • Trasformation Actions: Move, Rotate, Scale, Jump, etc.
    • Composable actions: Sequence, Spawn, Repeat, Reverse
    • Ease Actions: Exp, Sin, Cubic, etc.
    • Misc actions: CallFunc, OrbitCamera
  • Basic menus and buttons
  • Integrated physics engine (both Box2d and Chipmunk)
  • Particle system
  • Text rendering support (variable and fixed width fonts)
  • Texture Atlas support
  • Tile Map support (TMXmaps):
    • Orthogonal maps
    • Isometric maps
    • Hexagonal maps
  • Parallax scrolling support
  • Sound support
  • Streak Motion support
  • Render Texture support
  • High Score server (Cocos Live)
  • Point based API: Supports Retina Display
  • Touch/Accelerometer support (iOS).  Keyboard / Mouse support (Mac)
  • Portrait and Landscape mode (iOS) / Automatic Fullscreen support (Mac)
  • Integrated Pause/Resume
  • Fast Textures:Supports PVRTC textures, 8-bit textures, 16-bit textures and 32-bit textures
  • Language: objective-c
  • OpenGL ES 1.1 based (iOS) / OpenGL 1.5 based (Mac)

Videos showing some cocos2d features

Video #3

Video #2

Video #1

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