cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same concepts, but instead of using python it uses objective-c.
cocos2d for iPhone is:
- Easy to use: it uses a familiar API, and comes with lots of examples
- Fast: it uses the OpenGL ES best practices and optimized data structures
- Flexible: it is easy to extend, easy to integrate with 3rd party libraries
- Free: is open source, compatible both with closed and open source games
- Community supported: cocos2d has an active, big and friendly community (forum, IRC)
- AppStore approved: More than 1000 AppStore games already use it, including many best seller games.
cocos2d for iPhone supports: iPod Touch, iPhone and iPad
Features:
- Scene management (workflow)
- Transitions between scenes
- Sprites and Sprite Sheets
- Effects: Lens, Ripple, Waves, Liquid, Twirl, etc.
- Actions (behaviors):
- Trasformation Actions: Move, Rotate, Scale, Jump, etc.
- Composable actions: Sequence, Spawn, Repeat, Reverse
- Ease Actions: Exp, Sin, Cubic, etc.
- Misc actions: CallFunc, OrbitCamera
- Basic menus and buttons
- Integrated physics engine (both Box2d and Chipmunk)
- Particle system
- Text rendering support (variable and fixed width fonts)
- Texture Atlas support
- Tile Map support (TMX maps):
- Orthogonal maps
- Isometric maps
- Hexagonal maps
- Parallax scrolling support
- Sound support
- Streak Motion support
- Render Texture support
- High Score server (Cocos Live)
- Touch/Accelerometer support
- Portrait and Landscape mode
- Integrated Pause/Resume
- Fast Textures:Supports PVRTC textures, 16-bit textures and 32-bit textures
- Language: objective-c
- OpenGL ES 1.1 based



Hey, not sure if this us who I should contact about this concern but on the hall of fame list there is a very offensive username that I feel is very wrong and inapproriate and I was just wondering what could be done about this situation. The person currently holds position #37. Thanks for your time.
Hey, I think there is a bit of false advertising here. We are using cocos2D for a game right now (we got forced to), and we saw the rendering code.
EDITED POST: since it was spreading FUD, and actually all the statements made by this user were totally wrong.
See the answer below.
@Daivuk: Please, use the forum to ask questions.
http://www.cocos2d-iphone.org/forum
Add your sprites to a CCSpriteSheet node and all your sprites will be batched. See the samples that come with cocos2d!
When will this framework reach 1.0 status?