cocos2d v0.99.5-beta released

cocos2d v0.99.5-beta AKA “CJ the artifact killer” is available for download:

Highlights:

  • Fixed possible artifacts in CCBitmapFontAtlas, CCSprite, CCTMXTiledMap, CCTileMap, CCLabelAtlas
  • Added support for PVR non compressed formats
  • Added support for multi-lines in CCBitmapFontAltas
  • Added support for Zwoptex rotated images

Full Changelog:

API Reference:

Regarding artifact fixes, please, read this thread. There is an ongoing discussion, and there might be new changes.

A word of notice

As the lead developer of cocos2d and with the aim of avoiding any misunderstanding or the creation of false expectations  I, Ricardo Quesada, would like to clarify that I am not associated or related in any way whatsoever with Steffen Itterheim (AKA gaminghorror) or his site.

I never asked for his endorsement and I don’t want it. Whatever he has done or might be doing regarding cocos2d, he is acting on his own.

cocos2d & Git

A few months ago cocos2d was migrated from SVN (Google Code) to Git (GitHub). There are several benefits of Git over SVN, but this post is not to discuss them. It is just to mention some of the interesting cocos2d forks that you can find on the different Git hosting servers:

Official cocos2d repository, from where the official packages are made:

Steve Oldmeadow repository. Contains the latest CocosDenshion features/fixes:

Zwoptex repository. Contains the latest Zwoptex features/fixes:

Manu Corportat repository. Contains different fixes and improvements:

Jon Kean repository. Contains different fixes and improvements:

OHM Interactive repository. Contains different improvements & fixes:

And many more:

cocos2d v0.99.4 released

cocos2d for iPhone v0.99.4 has been released.

Download: cocos2d-iphone-0.99.4.tar.gz

Release Notes: release_notes

Full Changelog: CHANGELOG

API Reference: API Ref

Highlights:

  • Big CocosDenshion update, including new license: MIT
  • Added support for Retina Display (iPhone4)
  • Added support for iOS4. Templates generates iOS4 ready code
  • Xcode v3.2.3 compatible
  • plus many bug fixes and other improvements

Many thanks to the community for submitting several patches, for testing the different release candidates in the different configurations, and for opening issues!

New cocos2d games page

Jose Miguel Gomez Gonzalez and Piero Tofy have been working on a new cocos2d game page.

You can sort the games by name, date, review, price, and you can filter them by categories.

The page is currently in Beta, and new features will be added soon, like an administration area.

cocos2d v0.99.4-rc3 released

Yet another cocos2d Release Candidate is available for download:

Highlights (from v0.99.4-rc2):

  • More iOS4 + iPhone4 bug fixes

Release Notes:

Full Changelog:

cocos2d in WWDC 2010 Keynote

Two cocos2d applications were featured in WWDC 2010 keynote!!

The Elements, which was mentioned in a previous post,  was presented by Steve Jobs.

And FarmVille, the popular Facebook game, which is now available for the iPhone / iPod Touch.

cocos2d v0.99.4-rc2 released

cocos2d v0.99.4-rc2 is available for download:

Highlights (from v0.99.4-rc1):

  • An important bug regarding JPG + iOS4 + 3rd & 4th generation devices was worked around
  • Templates: Updated to be used with Xcode 3.2.3 + SDK4.0

IMPORTANT:

If your game is using cocos2d v0.99.x and if it contains JPG images, you should update to v0.99.4-rc2 ASAP. Otherwise, 3rd and 4th generation devices with iOS4 won’t render the JPG images correctly.

Release Notes:

cocos2d v0.99.4-rc released

cocos2d v0.99.4-rc was released!

Download:

Release Notes:

Full Changelog:

Highlights from v0.99.4-beta:

  • Built-in High-Res support. When used in a pre-iPhone4, it will simulated, so it works in every device with any SDK.
  • Zwoptex trimmed images can be flipped.

Although this release is not the final v0.99.4, according to the tests this release is pretty stable, and it is also just a little bit faster than v0.99.3.

More iPhone Cool Projects

The new book from Apress “More iPhone Cool Projects” includes a cocos2d chapter titled “Cocos2d for iPhone and iPad; It Is Easier than You Think”

Thanks Chuck Smith for writing the chapter.

Buy the book in: